Every person gets 1 turn every game hour. You can use this turn for whatever. An attack on a person, progress on a project, whatever. If its not used it will just roll over. Let me explain:
Joe and Sue spawned at same time.
Joe has two turns, so does Sue.
Joe hits an animal, then sue.
Sue attacks Joe, but still doesnt know that Joe has hit her because she has only used one turn. She knows hoever Joe hit an animal. But it so happens she can kill people in one hit and kills Joe. So the next turn Sue uses she doesnt get hit by Joe.
In other words if someone gets killed all the actions ahead that the person did get deleted. So if they killed a character, they get revived!
PROBLEM What about people that get 1000 turns stored up and kill a whole lot of people?
Answer:
Well, theyd be idle by then... Also what is the time for you to be deleted by being idle. It needs to be like 3 irl days.. unless on vacation of course. Plus prob want to liimit max # of turns even more..
This is a complicated thing to implement and im not even 100% sure what I mean yet
I just want to end this
" Yeah I was asleep when the guy hit me and all the rest of the town and ran away" thing, quite annoying. Yeah post anything here you think that could end the problem..


