Changing number of repeats for projects

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kasuo
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Changing number of repeats for projects

Postby kasuo » Mon Jul 26, 2004 6:30 pm

Could there be an option for the owner of a project to change the number of repeats at any time? It would be nice to cancel or lower the number of repetitions of a project so it would be less hassle of requiring to clear projects from the long lists that accumulate in some towns.
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Agar
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Postby Agar » Mon Jul 26, 2004 6:47 pm

I would love to be able to do this! All of my characters that aren't travelling are cleaning towns, but there's just too many projects with 99 repeats on them!

Occasionally I've been able to cancel projects with repeats when there is 0% progeress on it, but am I just lucky and got it before anyone worked on it, or can we cancel projects in between repeats?

Maybe if it would be possible to just work on 1 iteration at a time, then the next repeat would have 0% work done on it, and it could be cancelled without fractional results?
Reality was never my strong point.
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nitefyre
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Postby nitefyre » Mon Jul 26, 2004 6:59 pm

The organizer of the project should be able to cancel any project of theirs at any time!

Outcome on last project before cancellation, none withstanding.

ALl others should be able to cancel at 0% like we can now.
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boomhaeur
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Postby boomhaeur » Tue Jul 27, 2004 2:53 am

I've never had trouble canceling projects whenever the process is at 0% regardless of the number of repeats left...
trage
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Postby trage » Tue Jul 27, 2004 3:23 am

Yes we know boomhaeur, just agar is mistaken and did not know that you could cancel projects in between repeats.
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SekoETC
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Postby SekoETC » Tue Jul 27, 2004 6:39 am

Yeah you can cancel your own projects that have repeats but what about the one started ages ago by someone else? There are something like collect wood, repeat 60 or something and everybody keeps fighting about which portion of the wood on the ground came from that project, since you cannot see the amount until all the repeats are done. So please, let people adjust the amount of repeats. If a poject is started, you can finish one repeat and get the benefit from someone who had worked on the project earlier, without the fuss about how much is one repeat worth. OR write in the project info for how much it was started (though there's the up to 20% variation, you can use the medium).
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Agar
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Postby Agar » Tue Jul 27, 2004 7:32 am

But how do you catch it between repeats? Wouldn't you be still working on the project and make it more than 0% ? Or do you just have to time it just right?

And do projects with repeats spit out anything before being completed? For example, I start a project to gather stone, 1g of stone with 10 repeats. So, do I get 1g, then 1g, then 1g, and so on in my inventory or the ground; OR do I work on repeat 1, then 2 then so on till all 10 are done and get 10g?

Heads up to the Faq writers on the questions and answers.
Reality was never my strong point.
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Jur Schagen
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Postby Jur Schagen » Tue Jul 27, 2004 9:29 am

The former, Agar. Though I would hardly consider it to be an effective way to acquire stone... :wink:
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Tue Jul 27, 2004 12:39 pm

a way to stop the 20% thing from stealing too much from ya is to divide the daily amount by 8 and set the amount ya get each repeat at just less then that then each hour your back at 0% to cancel the project and the extra is always above not below :lol:
The Industriallist
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Postby The Industriallist » Tue Jul 27, 2004 2:33 pm

Always? Is that an empirical observation, or inside information?

For some resources 1hr repeats are wasteful. though not as wasteful as rounding up instead of down and making an undersized 2hr project. :lol:
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SekoETC
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Postby SekoETC » Tue Jul 27, 2004 4:03 pm

Now is it really so that repeats don't count? No way. I think I have made smaller projects with several repeats to make sure that a character that has no food will have at least the minimum the next time food is consumed, so there is no big bunch in the end. What are you talking about???? If you're working on a project someone else started then after every repeat a certain number ends up in the ground but you get no message about it.
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The Industriallist
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Postby The Industriallist » Tue Jul 27, 2004 4:11 pm

That is right, but no one said otherwise.
Jur Schagen wrote:The former, Agar. Though I would hardly consider it to be an effective way to acquire stone... :wink:

former refers to the first option: "do I get 1g, then 1g...."
"If I can be a good crackhead, I can be a good Christian"



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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Tue Jul 27, 2004 5:30 pm

with things that have larger collection amounts like potatoes and stone and limestone i've found it ends up being more then you'd get by doing a day's worth of work on them
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SekoETC
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Postby SekoETC » Tue Jul 27, 2004 7:20 pm

Ok, no wonder I failed to get in to the university.. :oops: At least I'm not thinking anymore that past and present are synonyms..
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