Changing number of repeats for projects
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- kasuo
- Posts: 54
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- Location: Long Beach, CA
Changing number of repeats for projects
Could there be an option for the owner of a project to change the number of repeats at any time? It would be nice to cancel or lower the number of repetitions of a project so it would be less hassle of requiring to clear projects from the long lists that accumulate in some towns.
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
I would love to be able to do this! All of my characters that aren't travelling are cleaning towns, but there's just too many projects with 99 repeats on them!
Occasionally I've been able to cancel projects with repeats when there is 0% progeress on it, but am I just lucky and got it before anyone worked on it, or can we cancel projects in between repeats?
Maybe if it would be possible to just work on 1 iteration at a time, then the next repeat would have 0% work done on it, and it could be cancelled without fractional results?
Occasionally I've been able to cancel projects with repeats when there is 0% progeress on it, but am I just lucky and got it before anyone worked on it, or can we cancel projects in between repeats?
Maybe if it would be possible to just work on 1 iteration at a time, then the next repeat would have 0% work done on it, and it could be cancelled without fractional results?
Reality was never my strong point.
- nitefyre
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- boomhaeur
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trage
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- SekoETC
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Yeah you can cancel your own projects that have repeats but what about the one started ages ago by someone else? There are something like collect wood, repeat 60 or something and everybody keeps fighting about which portion of the wood on the ground came from that project, since you cannot see the amount until all the repeats are done. So please, let people adjust the amount of repeats. If a poject is started, you can finish one repeat and get the benefit from someone who had worked on the project earlier, without the fuss about how much is one repeat worth. OR write in the project info for how much it was started (though there's the up to 20% variation, you can use the medium).
Not-so-sad panda
- Agar
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But how do you catch it between repeats? Wouldn't you be still working on the project and make it more than 0% ? Or do you just have to time it just right?
And do projects with repeats spit out anything before being completed? For example, I start a project to gather stone, 1g of stone with 10 repeats. So, do I get 1g, then 1g, then 1g, and so on in my inventory or the ground; OR do I work on repeat 1, then 2 then so on till all 10 are done and get 10g?
Heads up to the Faq writers on the questions and answers.
And do projects with repeats spit out anything before being completed? For example, I start a project to gather stone, 1g of stone with 10 repeats. So, do I get 1g, then 1g, then 1g, and so on in my inventory or the ground; OR do I work on repeat 1, then 2 then so on till all 10 are done and get 10g?
Heads up to the Faq writers on the questions and answers.
Reality was never my strong point.
- Jur Schagen
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- Spectrus_Wolfus
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The Industriallist
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- SekoETC
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Now is it really so that repeats don't count? No way. I think I have made smaller projects with several repeats to make sure that a character that has no food will have at least the minimum the next time food is consumed, so there is no big bunch in the end. What are you talking about???? If you're working on a project someone else started then after every repeat a certain number ends up in the ground but you get no message about it.
Not-so-sad panda
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The Industriallist
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- Spectrus_Wolfus
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- SekoETC
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