Change when newspawns appear
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Change when newspawns appear
[To avoid having so many characters who never wake up] it would be better if characters only spawned for real when the player clicked on him or her for the first time. It could just enter them in the database as pending and create the "you see X you haven't seen before" event when the person clicks on the character and change status to active.
Last edited by SekoETC on Fri Oct 09, 2009 6:55 pm, edited 1 time in total.
Not-so-sad panda
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Moved to the suggestions topic.
The only bad thing I can think of is that by spawning when the account is accepted, players get to see all the events that accumulated before they logged in. Such events are useful for a variety of reasons, especially if they're directed at the newspawn.
The only bad thing I can think of is that by spawning when the account is accepted, players get to see all the events that accumulated before they logged in. Such events are useful for a variety of reasons, especially if they're directed at the newspawn.
Hamsters is nice. ~Kaylee, Firefly
- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
Doug R. wrote:Moved to the suggestions topic.
The only bad thing I can think of is that by spawning when the account is accepted, players get to see all the events that accumulated before they logged in. Such events are useful for a variety of reasons, especially if they're directed at the newspawn.
They'll get to see those events in time anyways, like the introductions and welcomes. Does it matter if they are accumulated before or after first log in?
Edit: Oh yeah, by the way I like this. I think it'll help to make the character page less intimidating to not have to try to read and understand a bazillion things right off the bat.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
-
tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
The player doesn't see anything. ... The character doesn't spawn until they actually click on them for the first time.
That's how I understood it. *shrugs*
That's how I understood it. *shrugs*
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Rebma19 wrote:They'll get to see those events in time anyways, like the introductions and welcomes. Does it matter if they are accumulated before or after first log in?
I was thinking that having accumulated events might convince them that there is some life in the town, and be a bit patient and wait for someone to reply to them. I'm not saying it's a serious concern...
Your tons of events overload kind of checks it, though.
Hamsters is nice. ~Kaylee, Firefly
Who is online
Users browsing this forum: No registered users and 1 guest
