How about allowing resources (combined or solo) that can heal illnesses.
Even if it's already existing healing foods and apothecary mixtures. They could just have an added benefit to treat illnesses.
Like there could be a daily dose that heals so much of the illness per day; repeated until you're healed. This would still leave the air of danger diseases bring but not neccessarily leave you at their mercy either.
Healing Illnesses
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Healing Illnesses
Last edited by Mr. Bones on Thu May 24, 2007 4:56 am, edited 2 times in total.
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Zanthos
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i think thats already been implemented. herbs can be combined to make medicines, though as far as im aware the actual combinations are find out in game.
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Yeah I saw that but I thought it was only for healing injuries. My post is more for healing the "sneezing" sickness or the one were you eat three years worth of food. I could be wrong. You can actually check the wiki, there's information on how much strength the apothecary mixtures will heal as far as physical damage goes.
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That'd be interesting. Anything that significantly divides two cultures is always a good suggestion.
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Zanthos wrote:enter group who brings medicine to outlands in return for military support...
Die or die. That would be some funny shit.
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