Assembly Lines

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sho
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Postby Sho » Fri Mar 17, 2006 11:26 pm

Pie's suggestion, while realistic, is probably a bit too complex to work; in Cantr, where most workshops have fewer than five people, it would probably make asembly lines mostly useless.
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Pie
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Postby Pie » Fri Mar 17, 2006 11:27 pm

well, to tell you the truthe, it wasn't my spelling that throughd you off, it was my grammer and sentance structure.

I was suggesting that we have multiple projects on an asembally line, and that each person does one project for <> number of times untill you get <> number of swords, or somthing.

Also, sho, thats the intyer point of my sugestion. To make it a wee bit harder to make big things like cars on an asembally line. Lets say, that we make it that every 200g of material used equals a project, and that you want to make 5 claymores. So, that means that (If I'm right) if you start frome the beginning, it would take 3 people to get the two parts(the blade and the handle) to be made, and then another two persons to put the parts together.

Only five people would be needed to mae a claymore.

But as fore a car, it would take alot of people to get that to be mass produced. And thats a GOOD thing, to make it harder to get the harder things, and easyer to get easyer things, instead of making it all a hunky dory thingy maboby everything costs a dimy world.
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deadboy
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Postby deadboy » Mon Mar 20, 2006 7:20 pm

Hmm, I quite like it Pie, so what you are saying is that 5 people can make 5 things in the time 5 people can usually make one?
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Nalaris
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Postby Nalaris » Mon Mar 20, 2006 7:47 pm

No, Pie (if I remember my seventh grade Pie-ese class correctly) is saying that five people should be able to make one claymore in one fifth the time. I think.
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deadboy
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Postby deadboy » Mon Mar 20, 2006 9:27 pm

Oh, but you can do that without an assembly line, you're just qouting the game mechanics that are already there Pie.....

What would be the point in building a really expensive assembly line if it didn't do anything?
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wichita
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Postby wichita » Wed Mar 22, 2006 3:34 am

I am actually thinking about this idea, and have a few tricks in mind to get it to work for several items, but don't expect it in the immediate future. :) There are several other things at the top of the queue at the moment.
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deadboy
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Postby deadboy » Mon Apr 03, 2006 6:11 pm

class, if it is done at some point it will be really cool

Bump
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deadboy
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Postby deadboy » Sun May 28, 2006 9:28 pm

Oh wait......

Bump :D

This needs to be implemented


NOW :twisted: :D :twisted: :twisted: :twisted:
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N-Aldwitch
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Postby N-Aldwitch » Mon May 29, 2006 9:41 am

It sadly has an element of automation so if and when it's programmed, it won't pass Jos as he is against automation in Cantr (which is a good thing, we get to check back more often this way!)
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Sho
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Postby Sho » Mon May 29, 2006 11:33 pm

Point the first: This isn't the sort of "automation" we cite when we kill suggestions - that's a hard-coded substitute for something that can and should be acted out by characters in-game. This is an in-game representation of real-life automation.

Point the second: http://www.cantr.net/forum/viewtopic.php?p=153506#153506

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