Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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SekoETC
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Postby SekoETC » Wed Mar 19, 2008 2:31 pm

I think the main reason why a container for clothes was never programmed is that the capacity would be unlimited so once a person has built one closet, they wouldn't have incentive to build other ones (except when the list becomes too long to browse, which in my opinion is a good enough reason to build several containers.)
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Rossato
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Postby Rossato » Wed Mar 19, 2008 3:14 pm

Maybe a new type of container, that has a limit of items, not weight. Of course, exclusively for clothes.
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wejdas
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Postby wejdas » Wed Mar 19, 2008 4:35 pm

How many wardrobes does one need? One or two per household, I guess. I have three in my real-life house, but my house is big and there were 4 people living in it. So this argument is too weak. I wish the you guys would reconsider this issue and program a usable wardrobe. You can impose a limitation of say 30-40 items (I guess this would be no challenge for programmers, would it?), so I would build an armoire for clothes and a chest for boots, and another couple of chests for my fabrics. My tailor shop is growing by day and it is really messy in it with all the clothes lying around. Of course I could build a building extension and call it a Closet, which would have no limitation for clothes either, but for the RP purposes, I would like a usable wardrobe or armoire.
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DylPickle
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Postby DylPickle » Thu Jul 31, 2008 4:53 am

Both motorcycle frames and motorcycle tires could be moved in the vehicle parts sub-section within the Semi-Finished Products tab in the manufacturing menu. Motorcycle Engine Parts are already there, however.
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marol
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Postby marol » Thu Jul 31, 2008 6:40 am

All frames and tires has been moved there.
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SekoETC
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Postby SekoETC » Thu Jul 31, 2008 7:39 am

Currently the tools category has no sub menus. There could be a sub-menu for bronze tools, that would make the main list a bit shorter. I was also thinking another one for steel, but there are steel tools that also contain iron and people might not remember if something is made of iron or steel, and if there was also an iron tools sub category, people might not realize that something with both iron and steel would go to the steel category.
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Snake_byte
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Postby Snake_byte » Tue Nov 24, 2009 6:34 am

Need more back buttons? Such as right before starting a lot of projects...
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Ice-Man
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Postby Ice-Man » Sat Jan 09, 2010 6:42 pm

Snake_byte wrote:Need more back buttons? Such as right before starting a lot of projects...


Bumping this suggestion
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randognsac
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Re: Accessibility of interface

Postby randognsac » Tue Feb 09, 2010 6:05 am

Multiple projects in Manufacturing and Clothing
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In other words, say I want to make 5 iron shields, instead of going into the manufacturing page and look up iron shield 5 times, there can be a box to put in a number of projects you want done. Can be done with clothing too.
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Doug R.
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Re: Accessibility of interface

Postby Doug R. » Tue Feb 09, 2010 2:02 pm

You can already do this by clicking the build arrow X number of times.
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randognsac
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Re: Accessibility of interface

Postby randognsac » Tue Feb 09, 2010 4:02 pm

Awesome I did not know that! Thanks!
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Armulus Satchula
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Re: Accessibility of interface

Postby Armulus Satchula » Tue Feb 09, 2010 4:07 pm

Doug R. wrote:You can already do this by clicking the build arrow X number of times.


I think that might only work in Fire Fox. I've noticed nice little things like that don't work in chrome.
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SekoETC
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Re: Accessibility of interface

Postby SekoETC » Tue Feb 09, 2010 4:39 pm

I think in order to get the number of projects you want, you need to wait that the progress bar twitches slightly in order to know it has registered the click before clicking again.
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Doug R.
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Re: Accessibility of interface

Postby Doug R. » Tue Feb 09, 2010 4:54 pm

SekoETC wrote:I think in order to get the number of projects you want, you need to wait that the progress bar twitches slightly in order to know it has registered the click before clicking again.


Yes, this is correct. Should have mentioned that.
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Crosshair
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Re: Accessibility of interface

Postby Crosshair » Fri Apr 09, 2010 11:58 am

Um, it used to be that one could click on many objects to pick them up without having to wait for the page to load again, but I can't do this now. I switched to chrome, but is that what it is? I thought it might be something to do with the code conversion.


Either way, it makes picking up notes from a note bomber very time consuming, and putting them in an envelope is even worse!
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