Reconsidering Healing foods

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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SekoETC
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Postby SekoETC » Mon Feb 25, 2008 3:17 pm

Yeah Doug, that's what I just said. Among other things.

According to the original suggestion, the defender could eat healing food before striking, then strike back while the attacker is already tired (provided that the attacker didn't undock or slip into a building which is rather likely to happen). Well, actually it might be a good thing but it would still be unrealistic and artificial.

Another thing I'd like to see is limits on the max amount a character can eat in a day - thus you could heal more when using refined healing food that's compact, or if they ate a compact daily food then they would have more room for healing food. That would actually give fighters or patients a reason to eat for example cooked meat instead of potatoes even while in town, because then they could eat more healing food when needed. Although if the cap is several kilos then the meaning of regular food wouldn't be that great.
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Postby Doug R. » Mon Feb 25, 2008 8:12 pm

SekoETC wrote:Another thing I'd like to see is limits on the max amount a character can eat in a day - thus you could heal more when using refined healing food that's compact, or if they ate a compact daily food then they would have more room for healing food. T


That's a really f******g cool idea. We'd need to do some rejiggering of the foods (or else then people really wouldn't eat anything other than dried meat). I think you should make this a new suggestion.
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Postby SekoETC » Mon Feb 25, 2008 10:56 pm

I'm pretty sure I suggested it before and someone (most likely sanchez) said that it would make life miserable for savages. Although if you go wandering in the wilderness without a shield and there are no buildings around then you ought to get eaten by a bear, anyway.
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Postby Piscator » Mon Feb 25, 2008 11:26 pm

Well, it all depends on the actual limit set, doesn't it?

I like the suggestion of a food limit per day, but I'm not sure if it should include nourishing food. Lightweight food is already useful enough for travelers.
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Postby SekoETC » Mon Feb 25, 2008 11:52 pm

Yeah, I would be OK with excluding daily food, it's rather insignificant since most likely the lowest number people could agree with would be 1000-2000 grams [assumption].
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Postby Piscator » Tue Feb 26, 2008 12:15 am

Yes, I would have proposed 500g, but even there the difference between salted meat and raw potatoes wouldn't be that big. (well, about 50%, but still...)

I hope we don't stray too far from the original proposal now.
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Postby Doug R. » Tue Feb 26, 2008 12:56 am

The original proposal would have required significant programming intervention. Since that most likely won't happen (due to the status of the ProgD), pretty much any viable suggestion needs to be resources department oriented. I think we're on the right track so far. The less programming needs to be done, the more likely we'll see it in the game.
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Postby Piscator » Tue Feb 26, 2008 1:07 am

So a daily food limit would be easy to implement?
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Postby SekoETC » Tue Feb 26, 2008 1:59 am

Toss a field next to where ever hunger is stored, called fullness. When people eat healing food and gain health, the fullness bar also increments. When it's full, you can't eat any more that day. During tired reduction processes the same can be done to fullness, maybe different percentage but it can take example of that process. All the aspects are comparable to existing mechanics, the only question is who would bother to write the code.
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Postby Rossato » Tue Feb 26, 2008 2:39 am

SekoETC wrote:Toss a field next to where ever hunger is stored, called fullness. When people eat healing food and gain health, the fullness bar also increments. When it's full, you can't eat any more that day. During tired reduction processes the same can be done to fullness, maybe different percentage but it can take example of that process. All the aspects are comparable to existing mechanics, the only question is who would bother to write the code.


I would. :roll:
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