Lean-to?
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- boomhaeur
- Posts: 392
- Joined: Sun Dec 07, 2003 10:11 pm
- Location: Toronto, Canada
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Lean-to?
Any chance we could get a lean-to shelter in-game? By lean-to I mean basically a small shelter made of branches leaned against a tree.
Enough capacity for one person carrying limited weight (ie. not the full person capcity maybe only a couple thousand grams).
Should take a day's wood or so to make and no tools (just sticks leaned against a tree).
This kind of shelter would at least give some of the explorers a bit of a fighting chance in some of the more hostile areas. I know the goal in some of the new areas was to make it a bit more challenging for explorers but its gotten a bit out of hand. I just had a car do alot of travelling around the Aki island in a boat and at almost every location there was literally 10's of each animal (20 and beyond in many cases).
A lean-to would make quick shelter for an explorer to rest up but still require a) some exposure outside while building it and b) be so small it wouldn't be practical to use as a living space.
It might help balance out the animals vs. human imbalance just a touch without making it swing too far the wrong way.
Enough capacity for one person carrying limited weight (ie. not the full person capcity maybe only a couple thousand grams).
Should take a day's wood or so to make and no tools (just sticks leaned against a tree).
This kind of shelter would at least give some of the explorers a bit of a fighting chance in some of the more hostile areas. I know the goal in some of the new areas was to make it a bit more challenging for explorers but its gotten a bit out of hand. I just had a car do alot of travelling around the Aki island in a boat and at almost every location there was literally 10's of each animal (20 and beyond in many cases).
A lean-to would make quick shelter for an explorer to rest up but still require a) some exposure outside while building it and b) be so small it wouldn't be practical to use as a living space.
It might help balance out the animals vs. human imbalance just a touch without making it swing too far the wrong way.
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trage
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- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
This is exactly the same as the Tent topic.
The Lean-To would be worthless in cost, so then there would be a huge influx of buildings at locations. The more buildings, the more database entries. The more database entries, the more to load. The more to load, the slower the game goes.
Of course, buildings are built all the time. But a building that needs 500 wood and 200 hide or something, will seem astonishing to someone, so they'll be like "Oh my god! I don't care how crappy this is, I want myself a place to stay in that I can call my own!" - And so, a hell of a lot of Lean-To's will appear as people make them. Then there will be the huge amount of extra buildings.
If, however, the Lean-To were able to be dismantled (Much like the Tent being taken apart to be portable), THEN I would gladly add this building. However, I just can't add this, it would severly imbalance the game.
But. If you really, REALLY, want this home, I will be willing to add one, that requires either Iron, or some form of uncommon material (Like, Cotton Cloth or something) - Anything that would need to be acquired from a developed location. This way, those people running around with wood and dead animal carcass can't pop up massive amounts of buildings.
So, here's the proposal:
1) We all wait until buildings have the ability to be dismantled.
2) We nominate that a new building with a developed material can be built.
3) Option 3! Whatever extra proposals you might have...
The Lean-To would be worthless in cost, so then there would be a huge influx of buildings at locations. The more buildings, the more database entries. The more database entries, the more to load. The more to load, the slower the game goes.
Of course, buildings are built all the time. But a building that needs 500 wood and 200 hide or something, will seem astonishing to someone, so they'll be like "Oh my god! I don't care how crappy this is, I want myself a place to stay in that I can call my own!" - And so, a hell of a lot of Lean-To's will appear as people make them. Then there will be the huge amount of extra buildings.
If, however, the Lean-To were able to be dismantled (Much like the Tent being taken apart to be portable), THEN I would gladly add this building. However, I just can't add this, it would severly imbalance the game.
But. If you really, REALLY, want this home, I will be willing to add one, that requires either Iron, or some form of uncommon material (Like, Cotton Cloth or something) - Anything that would need to be acquired from a developed location. This way, those people running around with wood and dead animal carcass can't pop up massive amounts of buildings.
So, here's the proposal:
1) We all wait until buildings have the ability to be dismantled.
2) We nominate that a new building with a developed material can be built.
3) Option 3! Whatever extra proposals you might have...
-- Anthony Roberts
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
I hope only certain buildings will be able to be dismantled. I can only imagine the horror of an intelligent raiding party descending upon a town with crowbars.
I agree that lean tos would be too easy to make and overwhelm the database. Making a tent portable and require esoteric materials would be a good soulution. Leather, and oiled leather to keep the weather (so to speak) out, steel or at least iron poles or maybe just tent stakes. And no, no lock.
This is less realistic than a bit of hemp rope and a square of cloth tied to some trees, but, if it can keep animals out, it should be more than that.
I agree that lean tos would be too easy to make and overwhelm the database. Making a tent portable and require esoteric materials would be a good soulution. Leather, and oiled leather to keep the weather (so to speak) out, steel or at least iron poles or maybe just tent stakes. And no, no lock.
This is less realistic than a bit of hemp rope and a square of cloth tied to some trees, but, if it can keep animals out, it should be more than that.
Reality was never my strong point.
- boomhaeur
- Posts: 392
- Joined: Sun Dec 07, 2003 10:11 pm
- Location: Toronto, Canada
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Anthony - what if rather than a building it was built as a form of protection.
Can protective items such as shields have a different impact depending on the source? (ie. a sbare do all kinds of damage but an animal do none?)
Since tents are portable they should be an item more than a building. If someone has a "tent" in their inventory they could be far more protected form animals than without one...
Can protective items such as shields have a different impact depending on the source? (ie. a sbare do all kinds of damage but an animal do none?)
Since tents are portable they should be an item more than a building. If someone has a "tent" in their inventory they could be far more protected form animals than without one...
- Agar
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- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
No, all impacts are determined the same. With a Wooden Shield, both the Sabre and a Spear will have the same amount of damage resistance. Getting different weapons to have different effects on shilding is something we've nominated for.
For one, adding a button for the item in your inventory would be "Use this [object]", or something like that. Then, pressiung that button would bring up it's listing of tasks you can do, exactly like if you used a machine. In other words, pitching and taking down a tent needs to be -programmed- in. There's no way to do it with current game mechanics.
For one, adding a button for the item in your inventory would be "Use this [object]", or something like that. Then, pressiung that button would bring up it's listing of tasks you can do, exactly like if you used a machine. In other words, pitching and taking down a tent needs to be -programmed- in. There's no way to do it with current game mechanics.
-- Anthony Roberts
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Gunther_01
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- Location: Brisebane, Australia
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Anthony Roberts wrote:This is exactly the same as the Tent topic.
The Lean-To would be worthless in cost, so then there would be a huge influx of buildings at locations. The more buildings, the more database entries. The more database entries, the more to load. The more to load, the slower the game goes.
I disagree.
The original idea of the leanto was to have only enough space for one person, and a few thousand grams of stuff. Thats way too small to have any practical purpose, except as a temporary shelter in undeveloped areas.
Therefore, people would build something thats easy, like a cottage. Something thats relatively cheap, but still have enough space to serve a practical purpose.
Apart from that, I agree with your three points.
TRAMAPOLINE!!!! TRAMAPOLINE!!!
- Anthony Roberts
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cantrpotatoe
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The Industriallist
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- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
Anthony Roberts wrote:If, however, the Lean-To were able to be dismantled (Much like the Tent being taken apart to be portable), THEN I would gladly add this building. However, I just can't add this, it would severly imbalance the game.
Dismantling is NOT programmed. Until it's programmed, as stated in this quote in a post up above, THEN I'd add such a building. But I can't until then (Unless it has a developed resource in it, as I suggested, but no one seems to want to have that.)
-- Anthony Roberts
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