The power of food

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Re: The power of food

Postby Piscator » Wed May 05, 2010 4:01 pm

This is definitely true. Cantr doesn't only consist of modern societies and neither should it.

On the other hand, halving the gathering rate of potatoes for example, isn't a major obstacle for developing civilizations. It would just mean that instead of spending one hour a day with gathering food, they would have to spend two.
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Doug R.
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Re: The power of food

Postby Doug R. » Thu May 06, 2010 2:31 am

-halve food production
-require fuel in harvesters
-introduce indoor raw food rot

I like Seko's idea, but I don't know if it's necessary.

The second half of yugo's suggestion has merit, but it might be too much too quickly. The more loaded the suggestion, the greater the odds of getting forgotten.

What we should avoid, however, is making the acquisition of food an all-consuming affair for primitive or sparsely populated towns. It's not much fun to gather food all the time because I have to.
Hamsters is nice. ~Kaylee, Firefly
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Re: The power of food

Postby Doug R. » Thu May 06, 2010 11:33 pm

Oh, one more thing:

The last alteration of the food system was a complete cluster f***. We need to identify the reasons why food was altered last time, what went wrong with that implementation, and how it was neutered *coughs* modified to correct it.
Hamsters is nice. ~Kaylee, Firefly
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Re: The power of food

Postby Piscator » Fri May 07, 2010 12:08 am

Exactly what is that last alteration you are referring to? As far as I remember the last alteration had something to do with smokers and the consumption rates of certain sorts of meat.
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Re: The power of food

Postby Doug R. » Fri May 07, 2010 2:48 am

Might have been before your time, but the eating rates of raws were much lower than they are now.
Hamsters is nice. ~Kaylee, Firefly

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