Reducing Drag-Based Combat

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Rossato
Posts: 519
Joined: Sun May 06, 2007 2:10 pm

Postby Rossato » Mon Oct 15, 2007 2:13 pm

I like the idea of healing foods just increasing the natural healing rate, but without armors or another kind of protection, it would unbalance too much the fighting system. Let´s say, for example, that we would recover

(life - 50)*10% + (0.5 + 0.005*life)*(food boost)

So, if i have 90% damage, and no healing food:

(10-50)*10% = -4%

So, I'll die in three days. Consequences: some wounds would be so bad, that only potent healing foods could heal you. Although it could be sad (hahaha), it´s great for RP, since no one can heal two battle axe blows only eating grass.

Food boost may range between 0.5% and 10%. So, if I eat a portion of spinage, (let´s say, 3,5%)

(10-50)*10% + (0.5 + 0.005*10)*3.5% = -4 + 1.93 = -2.07

So I'll just extend my life, but anyway I'll die. With a very good healing food (8%)

(10-50)*10% + (0.5 + 0.005*10)*8% = -4 + 4.4 = +0.4%

Too little? Yeah, but no one can recover from such mortal blows quickly. Let's think about average-to-little wounds, like 25%. Without healing foods:

Day 1: HP = 75 Recover: (75-50)*10% = +2.5%
Day 2: HP = 77.5 Recover: (77.5-50)*10% = +2.75%
Day 3: HP = 80.3 Recover: (80.3-50)*10% = +3.03%
Day 4: HP = 83.3 Recover: (83.3-50)*10% = +3.33%
Day 5: HP = 86.6 Recover: (86.6-50)*10% = +3.66%
Day 6: HP = 90.3 Recover: (90.3-50)*10% = +4%
Day 7: HP = 94.3 Recover: (94.3-50)*10% = +4.4%
Day 8: HP = 98.7 Recover: (98.7-50)*10% = +4.9%
Day 9: HP = 100%

You see like as you get better, you recover life faster? It could create hospitals and nurseries in Cantr, which would be very cool! And another great idea, would be that resting could double food boost. Resting is a bit rare today, so this would add more uses to it, making the idea of a hospital even stronger.

Somethings to be considered:

*Food boost: It have to be very well measured
*Food boost longing: How much time the effect will long, and how the quantity of the food affects the healing?

I hope you like this whole thing ;)
Não vai dar tempo!!
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SekoETC
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Postby SekoETC » Mon Oct 15, 2007 2:25 pm

It sounds like a good idea but did you take into account that -- oh, you did. At least with the example. How often would the health be reduced or increased? Once a day? I think that's too seldom. Once an hour would be better, that way you could get the effect from resting even if you didn't rest a full day.
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