I don't think it's logical that when you attempt to break a lock, you see it's number. One of my characters has recorded several lock numbers this way since you can view the information if you have a crowbar, without really starting the project so no one can notice you're doing it. Technically you could use that information to see if the lock has been changed from last time, which might signify that the boat has been stolen.
Anyway, it's stupid that you can somehow "hear" the lock number when you start breaking it. I think saying which building/vehicle it's on would be enough to identify which lock is in question. You shouldn't be able to see through walls.
The information could easily be hidden by editing the variable out of events through LangD interface but naturally it shouldn't be done without authorisation.
Lock numbers shouldn't appear in picking
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- SekoETC
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Lock numbers shouldn't appear in picking
Not-so-sad panda
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Yömyssy
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i agree. it is stupid to hear the number of the lock when someone breaks it
and a lockpicking skill-thing could be implemented..(i think this isn't suggested or in the game generally). so not everybody would everytime hear it, as in if you're an expert in lockpicking then only 1/4 of the town could hear the lock breaking etc..
and a lockpicking skill-thing could be implemented..(i think this isn't suggested or in the game generally). so not everybody would everytime hear it, as in if you're an expert in lockpicking then only 1/4 of the town could hear the lock breaking etc..
- Liljum
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Yömyssy
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- Sicofonte
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Liljum's suggestion:
http://www.cantr.net/forum/viewtopic.php?t=11938
Another thread dealing with lockbreaking and lockpicking:
http://www.cantr.net/forum/viewtopic.php?t=12094
We should change the name of the current lockpicking projects to "lockbreaking".
When lockpicking, the lock gets open, but not broke, that is what is happening when using a crowbar.
http://www.cantr.net/forum/viewtopic.php?t=11938
Another thread dealing with lockbreaking and lockpicking:
http://www.cantr.net/forum/viewtopic.php?t=12094
We should change the name of the current lockpicking projects to "lockbreaking".
When lockpicking, the lock gets open, but not broke, that is what is happening when using a crowbar.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- N-Aldwitch
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Err it's stupid to see who is dragging notes out of a building behind a door.
That's cantr. Real-life logic doesn't come into it.
End of story.
(at least, that's the response I got when I was complaining about being able to see who drags notes out from behind a door)
That's cantr. Real-life logic doesn't come into it.
End of story.
(at least, that's the response I got when I was complaining about being able to see who drags notes out from behind a door)
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
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