I've also met other leaders like the one you are discribing where everything is given to them and they feel the reprocusions. My advice, figure out your leader's personality and role with it. If he/she is that clumbsy, then maybe you as a player could try to make things fall apart and see how long it takes for someone else to de-thrown or assassinate you. As a player, running a city into the ground or getting yourself exicuted is as good a goal to set as making it prosper or living a long life
Thought or Rant of the day!!!
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- Nosajimiki
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I actually enjoy RPing players with pathetic stats as much as good ones. If your automatic preconception behind the game is to have successful characters, then i don't think you're getting as much out of it as you could. I have one charie who is both very weak and an awkward fighter and hunter so it gave me an reason to RP him in a way I would have never thought to do otherwise.
I've also met other leaders like the one you are discribing where everything is given to them and they feel the reprocusions. My advice, figure out your leader's personality and role with it. If he/she is that clumbsy, then maybe you as a player could try to make things fall apart and see how long it takes for someone else to de-thrown or assassinate you. As a player, running a city into the ground or getting yourself exicuted is as good a goal to set as making it prosper or living a long life
Who knows maybe you can even get yourself exciled, imagine how much fun it would be to play an outcast ruler turned to nothing.
I've also met other leaders like the one you are discribing where everything is given to them and they feel the reprocusions. My advice, figure out your leader's personality and role with it. If he/she is that clumbsy, then maybe you as a player could try to make things fall apart and see how long it takes for someone else to de-thrown or assassinate you. As a player, running a city into the ground or getting yourself exicuted is as good a goal to set as making it prosper or living a long life
#004400 is my favorite color.
- SekoETC
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Wow, that's a very clever thought. Usuall when people get in a leading position, they want to do their best, or at least maintain their position in order to gain riches or respect. Intentionally destroying a town never popped into my mind. But anyway, my character wants to do her best and it's alright now, sometimes you just gotta vent...
Not-so-sad panda
- Nosajimiki
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- Leo Luncid
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Are you trying to imitate the Scatman?? Dude, nobody could copy the Scatman! He rocks!
Actually IMO, it could possibly be emotionally worse to see your loved one die once he/she comes at your door; and in that very moment you thought all was as it should be; until you see your loved one lifelessly falls to the floor. I would be surprised if any bystanders even make a chuckle to such an event in Cantr.SekoETC wrote:Don't you just hate it when people die right after coming home? Well... them dying while away from home is even worse, but then you don't necessarily know what happened.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
- SekoETC
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- N-Aldwitch
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That's the bad thing about Cantr. There seems to be some problem with people surviving when they're 5+ towns out from their home..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Marian
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For long trips its better to send people in pairs, especially if they're walking. What happens is they spend a lot of time silently travelling or gathering in a town where nobody knows them, and you start checkign the char less and less and eventually lose interest in them. Also if the opposite happens, and they meet friendly people that get them involved in something else they might decide they like it there, and never quite get around to making it back.
With two people they each have someone to talk to and keep reminding them about what their goal is, also if one has a heart attack there's still a chance the other might come home.
With two people they each have someone to talk to and keep reminding them about what their goal is, also if one has a heart attack there's still a chance the other might come home.
- N-Aldwitch
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That's a good point!
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Nosajimiki
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*bites his finger nails* oh no! I have two charies who are going very far from home right now, all by themselves. In light of this new information I better turn them around before I go and get them killed from boredom... Good thing I enjoy my roadside hunting
I can RP it as road kill whether anyone is around to read it or not 
#004400 is my favorite color.
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