Draft Complied Rules and Clarfications

General out-of-character discussion among players of Cantr II.

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Meh
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Draft Complied Rules and Clarfications

Postby Meh » Thu Feb 12, 2004 3:53 am

Emandir wrote:I know the staff's very busy, but I think that clear and complete rules are really missing...


First let me say that I am not in the Player's Department so nothing I say is offical but this is what I can remember of what has been posted in various places.

After we all discuss for awhile the player's department can have something useful to start from to make something offical.

The following will not help you play but is a list of rules and preferences.

Also everything is a grey area. The rules are in place so that playing the game does not suck for lack of a better term.

RULES

1) The Captial Rule

You players do not know each other, should not automatically work together. have a psyic link between each other etc.

2) Monolanguage

There are seperate language areas in the game. Your chracter only knows the laguage they were born into until they meet someone who is either from another language area or by proxy the other language has spread.

3) Suicide

There may be legitmate reasons that your character would want to die however having your characters asking to die or flagrantly breaking laws in order to get killed is not allowed. There are many options if you as a player do not like where you are like leaving the area. You have 15 characters let a few be boring you could get surprised by them someday.

4) Out-of-chracter discussion

This should be limited to "vital" communication. The forum is the place to chat out of character

5) Four day rule

Nothing in the game should be discussed in the forum, instant messaging etc. to other players for four days after it happens. And even then you should consider the effect on other players who do not know about important events.

6) Out of game coordination

For a battle, planning, etc. ALL communication should go thorugh the game. Instant messager, e-mail, and other means should not be a means to discuss, plan, or coordinate attacks or anything else.

7) Character knowledge / "Learn it in the game"

You may notice that when some questions are asked in the forum no answers are given rather that you should find out in the game.

Each character should rediscover the cantr world new. The more you have played or know the harder it is to replicate this. Examples are which are healing food, what machines do, the exact damage that weapons and shields do and maps.

That being said common sense can be used. Wood is stronger than steel. Ovens are for cooking. One hint... If it is a vechicle and it has wood and no rubber it is a boat. Another hint... For most things if you try to build it in the wrong place the game will tell you that.

8) Character clustering

Only two characters can be in any one location or organization at a time. The game does not prevent this from happening via spawning or travelling.

9) Multiple accounts

You can only have one. Two players in the house with characters in the same places is suspicious at the least.

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Everything is a grey area. If you have a compelling reasons for not being able to adhere to these because of specific events contact the players department (before they contact you). They are there to mitigate these things not to prevent people from playing

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PREFERENCES

I am going to leave out preferences. Just know that killing a whole town or everyone you can or running all of your characters with insane napoleon cravings will not endear you to many of the players.

----

What did I forget?
Missy
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Postby Missy » Thu Feb 12, 2004 3:59 am

Now thats what we need. lol *Applauds* If t hese rules were posted instead of the thing at the beginning you are supposed to read---maybe more people will pay attention if it says, RULES @_@.
Those weren't so long winded and totally made sense to me.

Well at least in some way that people will notice it. "It wont help you play." Well by all means it does help you play.....I can name about three or four places in the last week where it's been nothing but "(OOC how do you do this? how do you do that?)

Thats something you forgot to list, there is to be limited ooc discussion in game, and it is to only be used when absolutely neccessary. It is not neccessary in my opinon for someone to tell me it is time for bed, nor is it neccessary for them to tell me they wont be on much all week- inside of the game. Nor is it neccessary to correct typos, when they can be made up for ic-ly too or just plain ignored.

When persons find someone breaking a rule in the game I am under the impression it is to go to staff, and not be handled by just the players themself. While i don't know if thats a rule, I do believe it was mentioned or suggested before.
Last edited by Missy on Thu Feb 12, 2004 4:14 am, edited 1 time in total.
grayjaket
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Postby grayjaket » Thu Feb 12, 2004 4:05 am

nice
I just can't stop coming back....
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Emandir
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Postby Emandir » Thu Feb 12, 2004 4:27 am

Thanks a lot ! :D
This will really help me!

Jean-Luc
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Alcatraz
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Postby Alcatraz » Thu Feb 12, 2004 5:58 am

I think it's great to have this list here. Numbers three, four, six, and seven are all considered to be part of the capital rule. To clarify the capital rule: Each character you have is an individual, with only the knowledge, desires, and a life that it creates, experiences, and percieves for itself.

Now, if any questions are had about the game or its rules, feel free to send them to the players department at players@cantr.net, or to send them to me personally via a PM, my name being Ryan Harrigan. The players department is there to work with the players, not to harm, annoy, maim, bludgeon, or otherwise interfere with their enjoyment of the game. Members are chosen for their understanding of the capital rule and their ability to effectively resolve problems.
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SierraBreez
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Postby SierraBreez » Thu Feb 12, 2004 7:46 pm

I thought it was three characters were the limit for locations, not two????
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Genevieve
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Postby Genevieve » Thu Feb 12, 2004 9:14 pm

SierraBreez wrote:I thought it was three characters were the limit for locations, not two????


Two characters are the limit. however, even those characters should not cooperate w/ good reason, should not drag together, should not work on projects together. If you have two characters in one place doing these things without really really good reasons, you can be considered to be breaking the capital rule. And even really good reasons aren't always enough.

For example,

Say you have two characters in Siom and they both decide to join the Road Crew. Why did they both decide that? Why would both of them want to even join Siom's different divisions? one could want to travel or build their own business or something of that nature. They should be completely different people. Believe me, it's hard to have two characters in one place, imho, w/out confusion like that.
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SierraBreez
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Postby SierraBreez » Thu Feb 12, 2004 9:31 pm

why do they keep changing the number then, cause i remember distinctly reading a month or two ago in one of those things at the top of the page that the limit was 3.
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jeslange
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Postby jeslange » Thu Feb 12, 2004 9:40 pm

Two sounds extremely reasonable. The chances are slim enough that one player would have two chars in the same place/area with the same interests, and 3 would certainly be overboard.
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SierraBreez
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Postby SierraBreez » Thu Feb 12, 2004 9:47 pm

well i'm not talking about same interests, just in the same area, but all have different goals and interests.
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Alcatraz
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Postby Alcatraz » Thu Feb 12, 2004 10:34 pm

You're combining things that are seperate. On a location, you are only allowed to have up to three characters. They can not be working together, and must be in the location for individual reasons. So, only one may be part of any group or activity, and three may be seperately working in one place.
west
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Postby west » Fri Feb 13, 2004 1:38 am

I have (or had) two people both working in the Ranger Corps, but they joined at different times in different towns for different reasons, and different branches of the Corps anyway. They meet occasionally, but they haven't for something like 4 years now. I don't feel that's a breach, because they both have distinct motivations, goals, priorities, personalities, etc.
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SierraBreez
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Postby SierraBreez » Fri Feb 13, 2004 10:56 pm

You're combining things that are seperate. On a location, you are only allowed to have up to three characters. They can not be working together, and must be in the location for individual reasons. So, only one may be part of any group or activity, and three may be seperately working in one place.


Thank you Alcatraz. I knew there was something about three characters in a location.
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Nick
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Postby Nick » Mon Feb 16, 2004 12:55 am

Alcatraz wrote:You're combining things that are seperate. On a location, you are only allowed to have up to three characters. They can not be working together, and must be in the location for individual reasons. So, only one may be part of any group or activity, and three may be seperately working in one place.

There are always circumstances that make it OK, though. If everyone is say, forced to join a group or die, then theres really not much you can do if 3 characters spawn in the same place. And dont say thats "unheard of", as I have had 4 characters spawn in Pok on my first account, and 4 in Drojf on my second account.
west
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Postby west » Mon Feb 16, 2004 4:07 am

I had something like 5 characters spawn in Cantr City my first account.
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