Cantr Day 3000: Now & Then

General out-of-character discussion among players of Cantr II.

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Money
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Re: Cantr Day 3000: Now & Then

Postby Money » Mon Jun 21, 2010 4:01 pm

Would the wipe be role played? or ignored like when cantr goes down? I think a role played wipe would be better. It could make some really interesting events occur like separated families, or people who got washed up on shore because their boat disappeared.
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CrashBlizz
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Re: Cantr Day 3000: Now & Then

Postby CrashBlizz » Mon Jun 21, 2010 4:09 pm

If it was a 'second realm' then it wouldn't be role played...
There'd be nobody about...
If there's nobody about then it can't be role played...

You could act it out with Lego if you wanted, but thats about as far as it goes...
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Doug R.
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Re: Cantr Day 3000: Now & Then

Postby Doug R. » Mon Jun 21, 2010 4:11 pm

There's no talk of a wipe, but if I were to do a wipe, I'd do the following:

-Generate an in-game message about a meteor impact and earthquake.
-Cut road lengths in half and change coastlines accordingly
-Eliminate 80% of the locations on Fu, and turn the others into islands.
-Kill off any characters that haven't spoken in 5 days.
-Remove everything that isn't in a character's inventory (resources and objects)
-Reduce all roads to paths
-remove 90% of all buildings and vehicles
-Surviving characters lose 25% health, their weapons, and 50% of their inventory randomly.
-Surviving characters would be scarred, so everyone would know they were cataclysm survivors
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CrashBlizz
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Re: Cantr Day 3000: Now & Then

Postby CrashBlizz » Mon Jun 21, 2010 4:31 pm

LOL the ultimate bored button for programers.

Kust keep Fu though, get rid of everywhere else. Make everyone play on one island and watch the inter-language wars cause choas. Let the English finally wipe the french out once and for all.
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Doug R.
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Re: Cantr Day 3000: Now & Then

Postby Doug R. » Mon Jun 21, 2010 4:34 pm

The problem with Fu is that it encourages spreading. Spreading has been cited as a problem in Cantr many times.

Oh, and let me add that I'd put the language groups into different games. I really don't think Cantr properly supports cross-language contact, so I'd just eliminate it.
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SumBum
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Re: Cantr Day 3000: Now & Then

Postby SumBum » Mon Jun 21, 2010 4:50 pm

I'd like to see more smallish islands of 5 or fewer towns. A fresh server with different geography would be fun, but as a secondary world - I don't want to lose my current chars!

I did like the idea of Fu until I had a char actually try to sail halfway around it. :shock:
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Re: Cantr Day 3000: Now & Then

Postby nateflory » Mon Jun 21, 2010 4:51 pm

Doug R. wrote:There's no talk of a wipe, but if I were to do a wipe, I'd do the following:

-Generate an in-game message about a meteor impact and earthquake. ...(snip)...
-Surviving characters would be scarred, so everyone would know they were cataclysm survivors



Wouldn't it be really neat if we could make a backup database, essentially a second game, for those like me who would love to check out the effects of such a Cantrclysm!! :)
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Surly
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Re: Cantr Day 3000: Now & Then

Postby Surly » Mon Jun 21, 2010 7:49 pm

Fu is also a massive resource hog.

The game (at least, the English part of the game) went downhill massively after the "age of seafaring" i.e. when everyone became enamoured with stories of Omeo and Fu. This spread out the player base so much that the old islands slowly fell away - helped in no small part by the change in spawning.
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Re: Cantr Day 3000: Now & Then

Postby SekoETC » Mon Jun 21, 2010 9:57 pm

It would make the game so much better if only people who have settled would attract newspawns. Then explorers and sailors couldn't have "accidents".
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Money
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Re: Cantr Day 3000: Now & Then

Postby Money » Mon Jun 21, 2010 11:15 pm

but doesn't everyone love to hear about the explorers who have a newspawn appear, and quickly hijack their well equipped exploration vessel?
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Doug R.
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Re: Cantr Day 3000: Now & Then

Postby Doug R. » Tue Jun 22, 2010 12:35 am

SekoETC wrote:It would make the game so much better if only people who have settled would attract newspawns. Then explorers and sailors couldn't have "accidents".


Design a new spawn system and I'll back you in implementing it.
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Re: Cantr Day 3000: Now & Then

Postby YugoStrikesBack » Tue Jun 22, 2010 8:21 am

Implementing a newspawn system would be much better if civilizations could create "spawning pools" and little zerglings, err Cantrians, popped out of em.

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Last edited by YugoStrikesBack on Tue Jun 22, 2010 8:29 am, edited 1 time in total.
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Doug R.
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Re: Cantr Day 3000: Now & Then

Postby Doug R. » Tue Jun 22, 2010 1:24 pm

YugoStrikesBack wrote:Implementing a newspawn system would be much better if civilizations could create "spawning pools" and little zerglings, err Cantrians, popped out of em.


See my suggestions for "spawnsacs" and "spawn nodes" which were summarily ignored for being too weird, yet I still think would be awesome additions to the game (either/or, not both).
viewtopic.php?f=2&t=14459&hilit=spawnsacs&start=37
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CrashBlizz
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Re: Cantr Day 3000: Now & Then

Postby CrashBlizz » Tue Jun 22, 2010 2:11 pm

A strangely futuristic solution for a civilisation that doesn't even have working helicopters yet.
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Re: Cantr Day 3000: Now & Then

Postby Arenti » Tue Jun 22, 2010 2:29 pm

CrashBlizz wrote:A strangely futuristic solution for a civilisation that doesn't even have working helicopters yet.
Agreed.
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