Being a newspawn, if you only knew what it's like...

General out-of-character discussion among players of Cantr II.

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Marian
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Postby Marian » Mon Sep 07, 2009 3:07 pm

SekoETC wrote:I think a lot of people use OOC knowledge to define it's a rip-off to be required to work for bone tools when bones are found lying around. So a newbie-ish mentality where you're happy for anything you can get could be better for the economy.


It's not even necessarily a rip off - even the simplest bone stuff takes time to make (too much time, IMO...a whole day for a needle?), and that can be especially frustrating if you're awkward with tools. Even now most of my chars would happily work a couple of days for a full set of bone stuff, if more obvious opportunities aren't available and it looks like they'll be fending for themselves awhile.
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Chasing Dingoes
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Postby Chasing Dingoes » Mon Sep 07, 2009 3:31 pm

From a newbie point of view, a bone knife is quite a decent gift. It's got serval uses - hunting, tailoring and some haverting being the main things that come to mine. Starting off with nothing you're unable to do a lot of things and a bone knife is better than nothing. Just because it isn't a real knife or a pile of diamonds doesn't mean it's not valuable. If I spawned and given a pile of diamonds and nothing else I would be at a bit of a lose what to do.
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SekoETC
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Postby SekoETC » Mon Sep 07, 2009 7:33 pm

I actually saw a newspawn get given a pile of diamonds once. I doubt they ever did anything with them. Diamonds without metals are useless in Cantr. You can't even show them to others without dropping them or handing them directly to a person.
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Caesar
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Postby Caesar » Mon Sep 07, 2009 8:16 pm

Reminds me of one of my newer chars.. She's got a Diamond Collar. Oh yes, a nice pet she is.
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Postby catpurr » Mon Sep 07, 2009 9:05 pm

Chasing Dingoes wrote:However I like to add that one of my characters have came across someone who has spent years on his/her own alone in a place. I as a player think this shows the decation to the character and role playing and hope in simillar situation I would be as true to my character.


I think there are a lot more lone characters, working or sitting just behind locked doors and only possible get out every something years to get something to eat. Or characters being loooong time on sea (can you be permanently on sea with fishing? i guess no, since the cooking wood would go out after sometime.)

As for older players pretending to be new to the game, if you're going to do it, do it well. My biggest newbie problem was not knowing how to do someone else's project. No one went out of the way to explain it to me ooc though I'm pretty sure it was blindingly obvious and I had to work out out on my own but the characters invovled that could have helped me ooc remained in character and interacting with me as if my character was just stupid/self righteously interpendant whatever. I, personally, found that better. It was fursatrating but i got that 'YAY!' feeling when I worked it out on my own, i felt it was truer to the character that she didn't just instantly changed how she did things and I see the characters as the characters and not the paternal 'now this is how things are done' guide figures of an older player.


With my first character I just ran around locations nowing hardly what to do (and knowing nothing about projects), first location I spawned I considered them a bit snippy, figured out how to farm (and out of sheer luck got nourishing than healing food). Then finally figured out something about projects and the such. This is still my favorite, most interesting char. Most other chars just farm to survive, in the moment I got not enough realtime time to think into them.

BTW: None of my characters ever worked for another. At least never for payment other than possibly a local tax on production of some material. I don't know why, maybe I just didn't get a good offer (but I could've looked more), or I its just my OOC personality who doesn't like it. Of course I guess all characters could have far better equipment by now if they did.
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Arenti
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Postby Arenti » Tue Sep 08, 2009 9:43 am

The problem with may new spawns as far as I have seen it Is that they do not start something for themselves but only wait for things to do from the town. And work being offered. No wonder new spawns are bored.
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Marian
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Postby Marian » Tue Sep 08, 2009 6:28 pm

Arenti wrote:The problem with may new spawns as far as I have seen it Is that they do not start something for themselves but only wait for things to do from the town. And work being offered. No wonder new spawns are bored.


Well, in most places they cannot start something for themselves, or at least nothing very interesting when the only materials they have to work with are bones and hide.

Getting work from the town is IMO still the best strategy, it gets you involved in the community and puts you in a position where you can actually do something, but you do have to be active about it and willing to knock on a few doors. (I know I always roll my eyes a little when some newspawn insists on farming potatoes for the first few days and completely ignores the notes talking about free food in the public workshop, job offers etc...they are usually the ones to fall asleep or wander off too.)

Of course, there are still those places where no matter how active and clever you try to be it won't matter, you'll only have sleepers for company and never progress beyond the bone knife stage unless you start walking or someone important drops dead at your feet.
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chase02
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Postby chase02 » Thu Sep 10, 2009 6:13 am

Is this meant to be reported daily or at a set date after the experiment is finished?
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Arenti
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Postby Arenti » Thu Sep 10, 2009 5:12 pm

I don't know I believe some have already reported things about their new spawns.
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Marian
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Postby Marian » Fri Sep 11, 2009 3:55 am

I wasn't aware anyone was even seriously participating in this, I thought it'd just turned into a thread to generally talk/rant about being a newspawn. :)
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chase02
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Postby chase02 » Fri Sep 11, 2009 6:26 am

I'll happily report once four days is up. :)
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Dudel
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Postby Dudel » Fri Sep 11, 2009 7:07 am

chase02 wrote:I'll happily report once four days is up. :)


The experiment is pointless as its original intent was to "get it though our heads" that the thread starter was "right" about "all the other stuff".

However, all of us all know how randomly shmity it can and is to be a newspawn... which is one of the reasons we ALL FEAR character death. (Don't lie, the only ones your not sad to see leave are the "badies", if your own "badies"... self included.)

General thought and consensus wont change with ONE half cocked experiment with no parameters or control setting.

If your looking for "real newspawn impressions" then a "how was your time so far" type of deal should/could be available to anyone starting and playing after X amount of days... and then after X+Y amount of days, etc.

Otherwise... it wont work, the experiment.
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chase02
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Postby chase02 » Fri Sep 11, 2009 7:33 am

Dudel wrote:If your looking for "real newspawn impressions" then a "how was your time so far" type of deal should/could be available to anyone starting and playing after X amount of days... and then after X+Y amount of days, etc.


Such a simple but decent idea, that. +1
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FrankieLeonie
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Postby FrankieLeonie » Thu Oct 08, 2009 9:46 pm

Hey just wanted to add my opinion to this topic. So I just restarted playing this game and have convinced a couple people to start playing. I treid to give them a heads up on what the game was like and give them some hints on how to play. Every single one of them ended up with a dead first character because they broke some law and were locked up or killed.

I think this is the hardest part of this game. Everyone who is a old time player is a complete uptight prick to any new spawn that does something wrong. Now I am not saying it is not justified, but if I started a new game and thats what happened I would be pissed and quit.

But I have been having great fun this time around! Only having 3 character has helped keep me interested.

Ok just wanted to share my information!
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Genevieve
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Postby Genevieve » Thu Oct 08, 2009 9:58 pm

FrankieLeonie wrote:
I think this is the hardest part of this game. Everyone who is a old time player is a complete uptight prick to any new spawn that does something wrong.


I disagree - I have several towns my characters are in that would give the newspawn a second chance. Part of it depends on exactly what they do. I mean, if you don't hit people, most other things won't get you killed. But honestly, I'm amazed at the rash of newspawn hit-and-runners lately. Do they think that's a great way to get noticed?

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