Things you really want to see in "Cantr Statististics

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Miri
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Re: Things you really want to see in "Cantr Statististics

Postby Miri » Mon Apr 26, 2010 5:47 pm

Piscator wrote:I'm pretty sure that's the reason, although I don't share that preference (anymore). I find my female chars are much more interesting. My male chars more or less tend to end up as copies of myself.

It's exactly like this for me, just the opposite :P It's much easier for me to produce an interesting male than female (and english than polish, :lol: )

I'd like to point out that the older the charries are, the less the gap between the amount of male and female charries becomes. Maybe the female characters are generally better thought? I don't remember when/if at all I've seen a female suicidespawn, for example.
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SekoETC
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Mon Apr 26, 2010 5:55 pm

The largest individual pile is 6172000 grams of sand. That's 6172 kilos or 6 tons.

The biggest pile of limestone is 2707066 grams.

The biggest pile of food is 1676268 grams of carrots.

The biggest pile of coal is 1016033 grams.

The biggest pile of hematite is 935989 grams and there's a pile of taconite just a few kilos short of that.

The biggest pile of healing food is 976021 grams of onions.

The biggest pile of wood is 680598 grams.

As a curiousity, there is a 532319 gram pile of coffee cherries.

The biggest pile of iron is 211004 grams.

The biggest pile of steel is 121246 grams.

The town with most iron and steel altogether (755406 grams), including buildings and vehicles but not containers, is Vlotryan. No surprise there. The town with second biggest load of iron and steel is Olip West (478915 grams). That's more of a surprise, I thought Adam Brinks looted the place clean earlier.

As for lockpicking, this has been asked at least twice before and they really aren't stored for longer than a week. There have been 70 successful attempts and 111 fails, so 38.7% success rate. I thought it was 30% or 33% but it could be a statistical anomaly. Can't seem to find where it's defined in the code.

Most of Finnish players have been male, and when wichita was playing a Finnish girl, some newspawn came up to her and said the equivalent of "would you like to snoosnoo?" She said no and hit him with a bone club. I guess it's an educative experience but it doesn't encourage people to start female characters when you can expect 20 older men drooling over you. Well, they would drool if they hadn't learned to act completely asexual by now. There was some sexual tension in the early years but it never lead into anything.

And I saw a female suicidespawn in Brunoi not long ago, so it does happen, they're just rarer than men in probably the same ratio.
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Re: Things you really want to see in "Cantr Statististics

Postby Piscator » Mon Apr 26, 2010 5:58 pm

and when wichita was playing a Finnish girl, some newspawn came up to her and said the equivalent of "would you like to snoosnoo?" She said no and hit him with a bone club


That made me laugh so hard. :lol:
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Doug R.
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Re: Things you really want to see in "Cantr Statististics

Postby Doug R. » Mon Apr 26, 2010 8:13 pm

Piscator wrote:I'm pretty sure that's the reason, although I don't share that preference (anymore). I find my female chars are much more interesting. My male chars more or less tend to end up as copies of myself.


Exactly..well, as alternate universe me's, but they all start out with a default Doug personality until they grow into something else. I still have two with default personalities. I play three girls, and two of them are my top three favorite characters to play.
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Re: Things you really want to see in "Cantr Statististics

Postby raspberrytea » Tue Apr 27, 2010 8:43 pm

I actually feel like my male characters are more prone to ending up as copies of me (I'm female, just for the record), whereas my female characters are the ones that develop their own unique personalities more easily. With my male characters, I have to try much harder to keep them from turning into me.

trojo wrote:My theory is that there are a lot more options for online gaming in French than in Lithuanian. A Lithuanian gamer may be more inclined to play this game even if the genre or whatever isn't exactly their favorite thing, simply because there isn't a whole lot else out there for playing in their native language.


That's true, I didn't think of that. Still sad, though. My sole French character spends more time trying to learn Spanish than actually interacting with other French speakers, simply because there are so few.
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notsure
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Re: Things you really want to see in "Cantr Statististics

Postby notsure » Tue Apr 27, 2010 9:36 pm

I honestly don't know anything about Lithuanian players, and not much about French online games, but I have the feeling that each French player has WAY fewer than 15 charries. So we might have a lot of players, but not a lot of charries.

ns :?
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Re: Things you really want to see in "Cantr Statististics

Postby EchoMan » Wed Apr 28, 2010 11:32 am

SekoETC wrote:I thought it was 30% or 33% but it could be a statistical anomaly. Can't seem to find where it's defined in the code.

33%, or rather 1/3 chance. finishproject line 216. :)
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Wed Apr 28, 2010 3:47 pm

Ooh, I knew I'd seen it somewhere. I was looking at server.projects.

If playing a French character equals or at least did equal trying to survive against hoards of animals with poor equipment then people might not bother starting 15 characters because they would all turn out the same. In small and primitive societies there's only so much you can do. Take Finnish for example. Nowadays it's starting to get possible to make long term plans and trade and have enough work to be happy to share it with others, but for a long time all you could do was farm, hunt and explore. In the beginning it was kinda interesting, figuring out which weapon was the best using the resources you had available, at first it was the stone cleaver ("chopping stone"), then a bone bagh nakh once you managed to kill rabbits and stuff, then wood was discovered and very soon everybody who's somebody got composite recurve bows. People built machinery and stockpiled resources, but I think there must've been some sort of CRB involved. At least once I saw someone assisting someone else on a project without any sort of communication taking place. Most people from back then have died, leaving the rest of us with more stuff than we knew what to do with. So there wasn't any buying or selling, people were generally given everything they need for free as long as they were polite. Also there are no private buildings and everybody is free to use the machinery. It got a bit more interesting with the implementation of a primitive loom that allowed us to make cotton and wool cloth, but the tailoring options were a bit limited without scissors. Meanwhile other people figured out how to make iron, about 8 years ago, I think, but it took this long before anyone bothered to inform the first town about it. Or there had been rumors about iron but no one knew where to find the resources until now. And I couldn't really go exploring that direction with my explorer character since my other character had already seen a map of it so I might've been biased. It would've seemed like use of OOC information if my character had suddenly decided to go exploring a direction they had no plans to explore in the past, while she had a good reason to not feel like exploring at all anymore. Yeah, this topic has gotten derailed a bit.
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Andu
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Re: Things you really want to see in "Cantr Statististics

Postby Andu » Thu Apr 29, 2010 6:03 pm

Well, the problem was more the "first" village were not aware of the second, and the travellers didn't think of that, or just thought of returning as a minor thing.
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Re: Things you really want to see in "Cantr Statististics

Postby YugoStrikesBack » Tue May 04, 2010 12:52 pm

How many grams of potatoes are there in the world?


And will you marry me Seko? You answer all of Cantr's questions so I'm betting you are amazing at answering life's as well.
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SekoETC
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Tue May 04, 2010 4:05 pm

54764189 grams and sorry, I'm already reserved for someone else.
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Re: Things you really want to see in "Cantr Statististics

Postby Piscator » Tue May 04, 2010 5:33 pm

Enough to feed the current population of Cantr for 48 days.
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Tue May 04, 2010 6:40 pm

No one asked but:

Most stone buildings/extensions/halls in one place: 143 (Brunoi)
Most cottages/wood extensions/shacks in one place: 100 (Olip Forest)
Most mud huts in one place: 52 (Lake Village)
Most grass huts in one place: 12 (Myra Kiasia/Grande Chifre)
Most brick buildings/extensions/halls in one place: 28 (Vlotryan)
Most reed huts in one place: 13 (Bhak)
Most marble buildings/extensions/halls/alcoves in one place: 7 (Sewilla)
Most log cabins in one place: 7 (Luminaria/Yarlitskov Western Woods (west))

I'm surprised about Brunoi since it doesn't look that big on the outside. However it was easy to guess that Lake Village would win in the amount of mud huts.
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Re: Things you really want to see in "Cantr Statististics

Postby YugoStrikesBack » Tue May 04, 2010 6:43 pm

Thank you Seko, and even if you are reserved for someone else, I still love you.

That's just potatoes in the game Pisc. Not to mention carrots, spinach, cooked meat, etc. The system def needs reform like we were talking about.
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Arenti
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Re: Things you really want to see in "Cantr Statististics

Postby Arenti » Tue May 04, 2010 6:46 pm

YugoStrikesBack wrote:Thank you Seko, and even if you are reserved for someone else, I still love you.

That's just potatoes in the game Pisc. Not to mention carrots, spinach, cooked meat, etc. The system def needs reform like we were talking about.



lol that says nothing. Almost all resources are with many grams in the game.
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