Doug R. wrote:What if we dispensed with the CR and characters were just entities connected to a single hive mind, up to 15 per mind.
That would constitute a totally different, not-so-unique game, where characters are dispensable and numbers rule. What would be the rule for cooperation between hiveminds?
SekoETC wrote:What if there still was a CR on some level, but people were allowed to plan events OOC:ly as long as they had a positive effect on the world?
This is impossible to implement. There is no way to define 'positive effect'.
SekoETC wrote:What if towns could post an OOC flyer of what they have to offer to newspawns and people could choose were to spawn based on who offers the best perks and liberties? Like if there were towns that rewarded activity by letting the first person awake take the belongings of someone who dies there, even if they were just a newspawn. Instead of the usual "you're new so you're supposed to hand things over, otherwise you're a thief". Funny how the person who has been there the longest earns the right to everything people have earned in their lives, even if they hadn't done much. No one ever questions that. (Even I don't.)
It is already very much possible to have other ways of inheritance besides 'grabber takes all' or 'leader takes all'. One of my characters recently saw how the large inheritance (resources, tools, vehicles, buildings, the lot) of a town elder was equally divided amongst all citizens. Even the ones not in town when the elder died were included. This is just a matter of local culture/rules.
What if players would simply not be able to use any OOC-info when playing a character?
I think ...