Vehicle fuel

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
Arenti
Posts: 2814
Joined: Mon Oct 22, 2007 11:31 am
Location: The Netherlands

Postby Arenti » Thu Jan 14, 2010 9:13 pm

Arenti wrote:Why does bio diesel take 176 grams per travel tick?


Could I get an answer to this? As this doesn't seem right.

It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.
Last edited by Arenti on Thu Jan 14, 2010 9:30 pm, edited 1 time in total.
User avatar
Dudel
Posts: 3302
Joined: Wed Oct 01, 2008 5:21 am

Postby Dudel » Thu Jan 14, 2010 9:15 pm

Doug R. wrote:The character is still moving on his own two feet. If he can move faster pushing a car than walking normally, it begs the question of why he can't move faster without the car?


Friction and other simple physics disagree with you Doug.

The wheel, once momentum is gained, makes moving easier.

Anyone ever been pushing a car and it "got away from you" EVEN NOT on a hill? OH YEAH... that's momentum - friction. The wheel makes things move faster, period... that's why the fkn' thing was invented. :lol:
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Thu Jan 14, 2010 9:35 pm

A character cannot move on his feet faster than his maximum walking speed. You're attempt at logic is flawed on multiple levels.

The character may be able to push a car faster than he can walk, but he's NOT IN THE CAR, so the speed of the car is entirely irrelevant. If the car "gets away from him," he has to catch up to it - at his walking rate.

The fact that for mechanistic Cantr purposes he's "in" the car is a red herring. This is not the Flinstones.

Finally, push that car for three days while your friend walks, and see who gets to their destination first. It won't be you - you'll crap out from exhaustion.

The laws of thermodynamics are solidly in my corner.
Last edited by Doug R. on Thu Jan 14, 2010 9:39 pm, edited 4 times in total.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Thu Jan 14, 2010 9:35 pm

Arenti wrote:
Arenti wrote:Why does bio diesel take 176 grams per travel tick?


Could I get an answer to this? As this doesn't seem right.

It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.


Entirely for game balance reasons - it's too accessible of a fuel.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Arenti
Posts: 2814
Joined: Mon Oct 22, 2007 11:31 am
Location: The Netherlands

Postby Arenti » Thu Jan 14, 2010 9:46 pm

Doug R. wrote:
Arenti wrote:
Arenti wrote:Why does bio diesel take 176 grams per travel tick?


Could I get an answer to this? As this doesn't seem right.

It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.


Entirely for game balance reasons - it's too accessible of a fuel.


But no other of the cars my chars ride in take that much fuel as that would take one day for all the fuel in one tank to be used. Or is it because that char is using a limousine?

Or did you mean the biodiesel being too accessible?
User avatar
Dudel
Posts: 3302
Joined: Wed Oct 01, 2008 5:21 am

Postby Dudel » Thu Jan 14, 2010 10:03 pm

Doug R. wrote:A character cannot move on his feet faster than his maximum walking speed. You're attempt at logic is flawed on multiple levels.

The character may be able to push a car faster than he can walk, but he's NOT IN THE CAR, so the speed of the car is entirely irrelevant. If the car "gets away from him," he has to catch up to it - at his walking rate.

The fact that for mechanistic Cantr purposes he's "in" the car is a red herring. This is not the Flinstones.

Finally, push that car for three days while your friend walks, and see who gets to their destination first. It won't be you - you'll crap out from exhaustion.

The laws of thermodynamics are solidly in my corner.


Cantr mechanics would ONLY support this if characters tired from not having fuel in a vehicle. OTHERWISE, your physics don't exist within the Cantr world... and you loose again. X)
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Postby Piscator » Thu Jan 14, 2010 11:53 pm

Arenti wrote:
Doug R. wrote:
Arenti wrote:
Arenti wrote:Why does bio diesel take 176 grams per travel tick?


Could I get an answer to this? As this doesn't seem right.

It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.


Entirely for game balance reasons - it's too accessible of a fuel.


But no other of the cars my chars ride in take that much fuel as that would take one day for all the fuel in one tank to be used. Or is it because that char is using a limousine?

Or did you mean the biodiesel being too accessible?


Actually biodiesel should be consumed at the same rate as petrol. This seems indeed not to be right. Could you provide me with the details? (Which engine(s)? Type of road? Mixed fuels?)
Also, how much fuel (of another type) do you usually use?
Pretty in pink.
returner
Posts: 948
Joined: Sun Nov 01, 2009 8:11 am
Location: Melbourne, Australia

Postby returner » Fri Jan 15, 2010 2:32 am

Dudel wrote:
Doug R. wrote:A character cannot move on his feet faster than his maximum walking speed. You're attempt at logic is flawed on multiple levels.

The character may be able to push a car faster than he can walk, but he's NOT IN THE CAR, so the speed of the car is entirely irrelevant. If the car "gets away from him," he has to catch up to it - at his walking rate.

The fact that for mechanistic Cantr purposes he's "in" the car is a red herring. This is not the Flinstones.

Finally, push that car for three days while your friend walks, and see who gets to their destination first. It won't be you - you'll crap out from exhaustion.

The laws of thermodynamics are solidly in my corner.


Cantr mechanics would ONLY support this if characters tired from not having fuel in a vehicle. OTHERWISE, your physics don't exist within the Cantr world... and you loose again. X)


I actually agree with Dudel here. You accuse him of his logic being flawed but it sounds like you're interpreting the way Cantr works to suit your argument.

Who says this issue isn't similar to the Flinstones? You? Cantr is all up for interpretation and no one is correct or incorrect when it comes to descriptions of how and why the mechanics work.

The character IS in the car. And before there was fuel, the car operated fine by itself. So why can't we make the engine operate a little faster without fuel, rather than getting caught up in these OOC explanations of people pushing the car.

I understand where you're coming from; you're saying there's a maximum walking speed of Cantrians and just because they are pushing a vehicle, doesn't mean that walking speed can be exceeded.

I understand that.. however, the characters ARE NOT walking, they are travelling like the Flinstones as the engine is out of fuel and NOT operating. Thus, the combined effort of the vehicle's occupants working to move the vehicle SHOULD increase the overall speed of the vehicle.




They ARE the backup engine. :P :lol:
User avatar
Joshuamonkey
Owner/GAB Chair/HR Chair/ProgD
Posts: 4537
Joined: Sun May 01, 2005 3:17 am
Location: Quahaki, U. S. A.
Contact:

Postby Joshuamonkey » Sat Jan 16, 2010 12:54 am

Cantr mechanics would ONLY support this if characters tired from not having fuel in a vehicle. OTHERWISE, your physics don't exist within the Cantr world... and you loose again. X)

In Cantr, instead of getting tired from traveling, you move slower the more weight you have, whether or not you have an engine. With cars, the engine does the pedaling/walking for you, but without a working engine, you should move like you would if you were carrying the weight of the car while walking. Yes, the wheels make the weight less, so this weight should be less. Perhaps it could have the weight effect of 30000, as small wooden carts do (which seems to be significantly higher than any other vehicle, which makes me wonder if they really can be faster than walking at times...I just did the calculations (with 60000 vehicle load) and using a cart doesn't beat walking unless you have a highway or expressway)
How I've described it isn't how it's implemented, from what it sounds like, but I think it should be like this.

Who says this issue isn't similar to the Flinstones?

The Flintstones didn't have engines.
https://spiritualdata.org
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
User avatar
Dudel
Posts: 3302
Joined: Wed Oct 01, 2008 5:21 am

Postby Dudel » Sat Jan 16, 2010 5:53 pm

Now that logic, Joshuamonkey, I can stand by and wont argue. :D
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Postby Snake_byte » Sat Jan 16, 2010 8:50 pm

Makes sense to me too.
Image
My old banner ;)
returner
Posts: 948
Joined: Sun Nov 01, 2009 8:11 am
Location: Melbourne, Australia

Postby returner » Sun Jan 17, 2010 12:44 am

ARGH!!!!! I hate vehicle fuel right now!!!!
returner
Posts: 948
Joined: Sun Nov 01, 2009 8:11 am
Location: Melbourne, Australia

Postby returner » Sun Jan 17, 2010 1:21 am

So many problems with fuel haha..

One thing we might need to look into implementing is putting a lock on the vehicle fuel storage? If I've got a criminal in my vehicle, the first thing they'll do is go for the petrol to be a nuisance..
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Postby Piscator » Sun Jan 17, 2010 1:29 am

We could remove the "remove fuel" button until programming comes up with a solution, but that would cause the problem than somebody could block up the tank with potatoes. :wink:
Pretty in pink.
returner
Posts: 948
Joined: Sun Nov 01, 2009 8:11 am
Location: Melbourne, Australia

Postby returner » Sun Jan 17, 2010 1:37 am

Piscator wrote:We could remove the "remove fuel" button until programming comes up with a solution, but that would cause the problem than somebody could block up the tank with potatoes. :wink:


Haha.. I heard a story of someone using banana peels for oil for their car.. surely potatoes would work as fuel!

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest