Serenity wrote:At which then we would be back to the 2 or 3 sabre wielding and iron shield protecting people wiping entire locations of 50 who can do nothing to stop them. That is why tiredness and skills where implemented to counter this problem...
I lived through such a massacre and what I noticed was that the town leaders had done nothing for the local peons...who were also congenitally incapable of doing anything for themselves. Also, said town leaders slept for weeks at a time. In fact, none of them woke up for the entire time--a matter of four days or so--that it took them to die. They deserved what they got for in-game political reasons, but then they or similar players proceeded to whine and moan like the "roleplay purist" pansies they were.
But let's set up a new server with Cantr exactly like it is now, except without tiredness and skills. Then take your "2 or 3 sabre wielding and iron shield protecting people" and go try wipe out Clan Mac Gregor or the Stone Knights of Olip or even my own bunch at New Xanth, and then see how far you get. In New Xanth your sabres are regarded as relative tooth-picks, the acceptable weapons for seniors are compound bows! About nine have been distributed so far. Your 2 or 3 bandits would be dead in a day.
Serenity wrote:....but it balanced the game out in the other direction so lowering the shield protection will balance it back the other way.
Nonsense. It will do no such thing. It will merely make life hell for weakling characters only.
Serenity wrote:It won't be completely balanced....
Ah, now that statement I can agree with!

