explosive powder? Oh great...

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
masterekat
Posts: 496
Joined: Thu Sep 02, 2010 9:55 pm
Location: Spa City, Arkansas

Re: explosive powder? Oh great...

Postby masterekat » Tue Jul 17, 2012 1:47 am

Hedgedhogst wrote:Could we set them off from a ship deck, so they can be watched from the shore? Will one of the fireworks just happen to produce the letters "S.O.S"? :D :D


Oh, please. Oh, please. Oh, please! :P
Image
Nathan89
Posts: 104
Joined: Mon Jul 23, 2012 6:38 pm

Re: explosive powder? Oh great...

Postby Nathan89 » Mon Jul 23, 2012 6:55 pm

oh great another useless thing. I love to RP sure. But nothing has changed really. New clothing new weapons new something! but the crap being added is useless. idk I just fail to see the point. Oh sure some people will make businesses out of it and that honestly is great. Its like Fuel it will do some good but over all a few old players will make it but for the vast majority wont use them and wont make life more interesting.
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: explosive powder? Oh great...

Postby EchoMan » Tue Jul 24, 2012 8:04 am

I suggest you give a little constructive criticism instead. Maybe post what you think would enhance the game experience in the suggestion forum.
User avatar
gejyspa
Posts: 1397
Joined: Fri May 14, 2010 2:32 pm

Re: explosive powder? Oh great...

Postby gejyspa » Thu Sep 13, 2012 2:02 am

(months behind in reading but...)
Well, I also immediately though "ooh, fireworks". Doug has always made it quite clear that cantr will NEVER have firearms. But even if not, no, miirkaelisaar, not everyone immediately thinks "guns". But it's not surprising that you did, given your background, so I forgive you.
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Re: explosive powder? Oh great...

Postby Cogliostro » Wed Sep 19, 2012 2:27 am

Now in any reasonable thought experiment, you really can't have "explosive powder" and moreover, fireworks, and mysteriously NOT have firearms.

It's like having sharp objects but no cutting.

I for one welcome these explosive powders, in valiant hope that in future reason might prevail over "NO,NO,NO!" dogma. Whenever people invent anything new, the first application for it is usually winning in war.
User avatar
freiana
Posts: 766
Joined: Fri Dec 26, 2008 9:21 pm
Location: Delft, the Netherlands

Re: explosive powder? Oh great...

Postby freiana » Wed Sep 19, 2012 6:29 am

Firearms in Cantr... Wasn't it you who said something about balance in another forum? :wink:
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Re: explosive powder? Oh great...

Postby Cogliostro » Wed Sep 19, 2012 6:39 am

Surely, that can't have been me. I would not want to offend the sensibility of people who have faced firearms in their real life!

There are certain old-soldierly types though who insist that getting shot or blown up is pretty much the best thing to have happen to you in war: BLAM, and you're dead. The worst weapon, and one they tend to fear most, is the pitchfork & bayonette.

I don't know, just thinking about it makes me a little queasy and I feel my panties all scrunched up in a knot. Maybe sharp objects of any kind SHOULD be banned in Cantr, after all it's the place where we only come to play dollhouse: emote smileyfaces, gather potatoes and flirt with newspawn chicks.
User avatar
freiana
Posts: 766
Joined: Fri Dec 26, 2008 9:21 pm
Location: Delft, the Netherlands

Re: explosive powder? Oh great...

Postby freiana » Wed Sep 19, 2012 7:38 am

My problem with firearms is that my dear dear character which I spend quite a big amount of time on can be shot to death -by just one person- when I decide to log of for, what, 10 seconds? Like you say in another thread, being killed when sleepy is easy enough already, and here you just want to make it worse??

My problem is not with the -principle- of firearms, my problem is with how overpowered they would be in game.
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: explosive powder? Oh great...

Postby EchoMan » Wed Sep 19, 2012 7:41 am

Wouldn't that depend of how powerful they are? If they are like a crossbow, what is the difference?
User avatar
freiana
Posts: 766
Joined: Fri Dec 26, 2008 9:21 pm
Location: Delft, the Netherlands

Re: explosive powder? Oh great...

Postby freiana » Wed Sep 19, 2012 8:18 am

That is hardly realistic... I mean, within Cantr you practically always attack from up close... If you want to keep it realistic, wouldn't they be more powerful then a crossbow?
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Re: explosive powder? Oh great...

Postby Cogliostro » Thu Sep 20, 2012 4:50 am

Don't worry there, little Freiana. The team has faced this kind of problem before, and there is a solution. Just reduce the damage of crossbows and everything else, and squeeze in firearms so that they'll have the damage that crossbows currently have.

That way nothing really changes, your peaceful chars are still safe no matter what the baddies are armed with, and all the dev team's work goes down the drain, as another opportunity to change the world fizzles in their hands. Another success for Mothers Against Guns!
User avatar
freiana
Posts: 766
Joined: Fri Dec 26, 2008 9:21 pm
Location: Delft, the Netherlands

Re: explosive powder? Oh great...

Postby freiana » Thu Sep 20, 2012 5:38 am

Excuse me? "Little Freiana"?!? Lets base discussions on respect. Calling people names or minifying them is no way to win an argument.

If other weapons would be downgraded I fully agree with this suggestion. As long as there is no weapon that will, in one blow, kill my char, I agree to the fact that having firearms would be a logic and realistic addition to the game.
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Re: explosive powder? Oh great...

Postby Cogliostro » Thu Sep 20, 2012 6:00 am

Freiana, I assure you, when I minify my correspondent it's purely for purposes of greater endearment!

You see too, it's just as I thought. As long as your characters can just magically be safe against unexpected blows using anything from a screwdriver to an atom bomb, you're happy with it.

The question I frequently ask myself is, what's the significance of my happiness or unhappiness? Does it have any bearing on what is actually effective, what makes for a fun game, or what creates the most profoundly twisted stories in a shared world of fiction?

But that's for me to puzzle over, as long as freiana is happy, we have her permission for whatever we're doing, so all is good.
User avatar
freiana
Posts: 766
Joined: Fri Dec 26, 2008 9:21 pm
Location: Delft, the Netherlands

Re: explosive powder? Oh great...

Postby freiana » Thu Sep 20, 2012 6:11 am

Really, you use such nice and respectful arguments, thanks for that.

What I honestly think is that a lot of people will not like it if it becomes too easy to get their chars killed, because of the amount of work that we all put in our characters. If we look at the reaction that people have if six people come running in, stab you to death and run out again, well, I just don't think it is a great idea to make that even easier. I fear we will lose a lot of players if we do that, just because a char that you put much work in will often be a high profile char and can be easily killed.

Even though it might make for bigger stories on the long run, even if it is more realistic, I think the game will be more -fun- for people if their chars are not -too- easily killed.
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Re: explosive powder? Oh great...

Postby Cogliostro » Thu Sep 20, 2012 6:42 am

I agree with you. The problem is that death is instant. That doesn't fit so well for Cantr, which is slowpaced. So, we have come up with a solution, the near-death state/ This way, baddies can come and strike down vulnerable characters, potentially take all their stuff, but the victim's player can still log in and call to their friends for help, to be revived.

The combat system is or should be undergoing deep changes. If the vulnerable character from the story above had weapons, then in my opinion they ought to have a chance to defend themselves fairly against any insta-attack. How exactly could that work without being too complicated? See my summary combat suggestions in the other forum.

So in short, we're all equally against unfair instant things, those having no place in Cantr, and that means a fundamental change in the combat system is long overdue and necessary. But I'm arguing that this change, whatever it is, should no longer be totally biased towards the defenders, instead making it so the outcome depends on weapons, skills, and numbers.

Aren't you tired of being perfectly safe all the time, except from the occasional (and stupid) drag-attack? Don't you want to give other characters the chance to defend yours in game, and gain respect, maybe even love, by their valor? It couldn't happen if the entire combat system is stupid like it is now and we're absolutely afraid to change anything, because somebody could be endangered.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest