Spawning
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- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
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It would make sense if newspawns came from the space between towns and roads. There's loads of land there and if neighboring locations often have the same resources, it would make sense to assume that those resources are also found along the way, just not on the road. So the land between roads could support life. You just can't see people coming from there, because the area doesn't lead to anything and is not a road.
Not-so-sad panda
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Gran
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
Well, I just thought that regular populations descend from outcast societies from within the lands they inhabit. Pretty much what Seko said, though I prefered to keep it and further theo-philosophical details for later in-game use. I just think that this would be a rather more interesting discussion in a greener place.
"Navegar é preciso; viver não é preciso"
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FreerangeBean
- Posts: 14
- Joined: Thu Nov 26, 2009 12:08 am
A few times my characters have spoke of spawneries, kind of a mix-up of nurseries and "Star Wars"-esque Cloning Labs. Where people are taught to read, write, not smear their own faeces into their hair .... you know, the usual.
Then they're pushed up through trapdoors by the Spawnomes who made and run the Spawneries.
Some spawneries are better than others, which is why wierdo's and eejits occaisonally get let loose instead of being fed to the Badgergods.
The Badgergods made the Spawnomes to make the spawneries, and the Spacejohns made the Badgergods as an eco-friendly alternative to spaceships, but failed to plan for the inability of badgers to retain air-pressure in a vacuum. That, and the irrascible and stubborn natures of badgers, airborne or otherwise.
That last chapter isn't key to the argument, so I'd be prepared to let it drop.
Then they're pushed up through trapdoors by the Spawnomes who made and run the Spawneries.
Some spawneries are better than others, which is why wierdo's and eejits occaisonally get let loose instead of being fed to the Badgergods.
The Badgergods made the Spawnomes to make the spawneries, and the Spacejohns made the Badgergods as an eco-friendly alternative to spaceships, but failed to plan for the inability of badgers to retain air-pressure in a vacuum. That, and the irrascible and stubborn natures of badgers, airborne or otherwise.
That last chapter isn't key to the argument, so I'd be prepared to let it drop.
The Game is not meant to have heroes,
The Game is meant to show the futility of individual will.
The Game is meant to show the futility of individual will.
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Snake_byte
- Posts: 2134
- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
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FreerangeBean
- Posts: 14
- Joined: Thu Nov 26, 2009 12:08 am
Spawneries, like a school underground where Cantrians are taught language, social norms, basic resource properties and usage, etc. Then they "graduate" and are maybe sent up a tunnel and climb out from behind a bush whence they are first noticed.
Not talking or thinking about their life in a spawnery is part of the conditioning.
Not talking or thinking about their life in a spawnery is part of the conditioning.
The Game is not meant to have heroes,
The Game is meant to show the futility of individual will.
The Game is meant to show the futility of individual will.
- FiziKx
- Posts: 548
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Snake_byte
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- FiziKx
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- Location: United States
- Dudel
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Snake_byte
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