Roleplay Constructive Critsim

General out-of-character discussion among players of Cantr II.

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IHaveNoLegs
Posts: 30
Joined: Tue May 12, 2009 1:34 am

Postby IHaveNoLegs » Tue Jun 30, 2009 3:31 am

I once didn't eat for like 36 hours and then got stoned and ate the entirety of a small box of Lucky Charms. My poop was an almost neon green afterwards. True story.
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snm2001
Posts: 701
Joined: Sun Apr 05, 2009 6:54 pm

Postby snm2001 » Tue Jun 30, 2009 3:55 am

damn it.. damn it damn it damn it
Sleepers are soulless... put them out of their misery
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kronos
Posts: 1275
Joined: Mon May 24, 2004 3:38 am
Location: Australia

Postby kronos » Tue Jun 30, 2009 4:10 am

Neon green...eww
Winning
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Leo Luncid
Posts: 970
Joined: Mon Aug 29, 2005 5:40 am
Location: Washington, USA

Postby Leo Luncid » Fri Aug 14, 2009 7:17 am

[rant]
My tip: don't be redundant when roleplaying. "*smiles* It's a pleasure..." "*smiles* I'm so happy that..." and the like. Unless you're trying to differ from what is said at face value (*grits his teeth* Why yes, I'm very happy for you).

And then there's times where people mention things no one cares about. *oh look at me I'm gathering something here and there* *look at me I'm looking at you while putting meat over the fire* Who cares if you're cooking. We could look at your character page if we wanted to. The way I see it, you should only roleplay things that could attract some attention or if you want someone else's attention. Otherwise you're just adding more lines to scroll.
[/rant]
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
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SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Fri Aug 14, 2009 1:44 pm

I think it makes the game more lively when people integrate what they're doing to what they rp. I don't think people should rp to each other if they're working on separate projects unless they rp'ed moving over to one another. Letting another person know your sub-location (for example by the fire) informs them that you're not going to start whispering to them because in your imagination the distance is too far away, and if the other person wants to talk to you, they can either do so across the yard or walk over to you.
Not-so-sad panda
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Caesar
Posts: 1328
Joined: Sun May 31, 2009 2:45 am
Location: The Netherlands, Europe, Earth, Sol, The Milkyway, Our Galaxy, Time & Space

Postby Caesar » Fri Aug 14, 2009 2:12 pm

SekoETC wrote:I think it makes the game more lively when people integrate what they're doing to what they rp. I don't think people should rp to each other if they're working on separate projects unless they rp'ed moving over to one another. Letting another person know your sub-location (for example by the fire) informs them that you're not going to start whispering to them because in your imagination the distance is too far away, and if the other person wants to talk to you, they can either do so across the yard or walk over to you.


Couldn't say it any better.
- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?

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