Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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Kyriel
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Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Thu Jun 25, 2015 7:40 pm

Heh, yet another good reason to not include things about a characters' actions or personality in the description. I always stick to physical things that aren't going to change beyond hair length/style, the addition of scars, and such.

Which reminds me of another thing that kind of bugs me. People who describe their clothes in their description rather than putting custom descriptions on their clothes.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Thu Jun 25, 2015 8:03 pm

Marian wrote:
*Wiro wrote:I just realised that none of my characters seem to have friends. :lol:


And why do you think that is? Image


I don't know. My characters have colleagues, subordinates, followers, bosses, but never an actual friend. It's how I prefer it from a roleplay point of view, but the people that giggle and laugh always get the keys to the storeroom first. Unlike them, however, my characters always do have a use for literally every gram of resource when given the freedom. :( I hate being better than everyone else.
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ObsessedWithCats
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Re: Things that annoy or puzzle you about Cantr

Postby ObsessedWithCats » Thu Jun 25, 2015 8:50 pm

Kyriel wrote:The game needs more flat-chested women.

I had two such characters before I quit, though with one it never came up and I don't think I put in in her description. The other's town leader (curves in all the right places, word for word, while mine was 5'8" androgynously shaped all over) once offered to lend her a swimming costume and was politely turned down :P

I think about all of my characters have been some degree of average in terms of attractiveness - some have been striking but in 'neutral' ways, scars aside if you don't like those.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Thu Jun 25, 2015 10:01 pm

The fact I would get everywhere literally twice as fast if travel progressed in more frequent ticks. Treefeather is an infuriating collection of 95% roads.
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LittleSoul
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Re: Things that annoy or puzzle you about Cantr

Postby LittleSoul » Thu Jun 25, 2015 10:33 pm

*Wiro wrote:The fact I would get everywhere literally twice as fast if travel progressed in more frequent ticks. Treefeather is an infuriating collection of 95% roads.


I agree.. hour long ticks would be much more bearable at least for travel. Same rate, just allows you to actually get from 99 percent to 100 in less than three hours. Don't really make sense it takes the same amount of time to go from 25 to 50 percent as it does 99 to 100 anyways but I guess that's unavoidable.
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Snowdrop
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Re: Things that annoy or puzzle you about Cantr

Postby Snowdrop » Thu Jun 25, 2015 10:46 pm

Yeah...for some reason though, the idea of more frequent travel ticks had the majority of people voting no... *sigh*
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Thu Jun 25, 2015 11:01 pm

Oh god I'd forgotten about that topic. Rereading it is just infuriating. Never mind bringing that up again lol.
Last edited by *Wiro on Fri Jun 26, 2015 12:29 am, edited 1 time in total.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Thu Jun 25, 2015 11:30 pm

I don't remember that topic but I always assumed hourly ticks would be hard on the server. And if we get three times as many for traveling I'd expect the same for everything else.
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Swingerzetta
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Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Fri Jun 26, 2015 12:38 am

*Wiro wrote:Oh god I'd forgotten about that topic. Rereading it is just infuriating. Never mind bringing that up again lol.


Things that annoy or puzzle me about cantr: That it's treated partly as a democracy, and then things like that happen.
If I woke up tomorrow magically appointed as Emperor of Cantr Development I'd get rid of ticks as the first order of business (and probably have no players left by the end of the week...)
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Kyriel
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Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Fri Jun 26, 2015 12:40 am

Marian wrote:I don't remember that topic but I always assumed hourly ticks would be hard on the server. And if we get three times as many for traveling I'd expect the same for everything else.

Eh, I don't see why they'd all have to be the same times. They already happen at different times, not to mention ticks for hunger aren't every 3 hours.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Fri Jun 26, 2015 12:49 am

Some of the greatest things in the game are things that no one wants. [edited, 4 day rule]
Last edited by *Wiro on Fri Jun 26, 2015 12:58 am, edited 1 time in total.
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Swingerzetta
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Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Fri Jun 26, 2015 12:50 am

*Wiro wrote:Some of the greatest things in the game are things that no one wants. People would never have allowed [a mysterious event] if anyone brought up that [cause] would have that effect. Now it has, and it's brilliant. It's creating situations and encouraging roleplay, travel and trade.


I actually had no idea that [mysterious event] occurred... or that [cause of mysterious event], but I probably knew that part and forgot.
Last edited by Swingerzetta on Fri Jun 26, 2015 1:52 am, edited 1 time in total.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Fri Jun 26, 2015 12:58 am

Uh, on second thought that's covered under the four-day rule. I'll edit.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Fri Jun 26, 2015 1:23 am

Swingerzetta, edit out that quote.

But I've been seeing the effects first hand and agree that it's great. Something I've wanted to do forever now but just never had a character pushed far enough to go through with it.

Wasn't it nice back in the day when people would visit their neighbors?
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Fri Jun 26, 2015 1:26 am

Marian wrote:Wasn't it nice back in the day when people would visit their neighbors?


You mean back in the day when people HAD neighbours? :lol:
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