Sociologist wrote:To put it bluntly, there was a degree of tension between the "strategy" players (characterized especially by the pirates of old and some of the clans and empires) and the "pure" roleplayers (characterized by those who try to create "Middle America" in Cantr, even though it doesn't work). The latter group won out and got what they asked for. This was always a specific conflict of ideas between particular "oldies" in the game and the one bunch, it seems, managed to shout louder than the other bunch--perhaps because they specialize in noise-generation generally.
Perfectly put. The pure RPers are taking over in population, both in the player base and staff. If Cantr turns into another boring RPG, it will be due to this. Cantr sometimes forgets it's direction, methinks.

