
That and other cues are great hints at what characters are played by the same player.
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JackTR wrote:Characters that was very active untill the game broke, and didn't wake up after the game was back on.
Money wrote:I had quite a few identifiers back in the beginning of my cant playing days. A love of the *he/she smiles* emote was a big one, though I like to think I've toned it down (except for a few characters which it has become part of their personalities). If you think about it its almost like a roleplaying fingerprint.
Cdls wrote:What I would like to know though is do people really find this irritating? I personally don't (with the exception of Rigel of course) because the ones I have encountered have brought something new to each of my characters. They each view the 'clones' as something new based on their individual personalities.
Doug R. wrote:I don't know. I guess it does take away a bit, since as a player I can tell how one character would react to a new situation based on how another of their characters reacted in the past to a similar situation. It breeds a bit of false familiarity with the clones.
Someone wrote:Being dark is an intelligent interpretation of the fabricated world, made up from our heads, there to tempt and play with us
Indigo wrote:Or the way they describe their chars. Someone figured out two of my chars due to that
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