Airplane

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Judock Harald
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Airplane

Postby Judock Harald » Thu Oct 22, 2009 12:05 am

We can drive on land, travel on water, but not in the air. Let us leave the earth down under and take of!

Idea: vehicle-airplanes.
Positive:
- very fast transporting and exploring
Negative:
- need landing strip and lots of fuel.

I think I dont have to explain which materials are needed.

First of all I think it would be good to make an montpeilier, an simple hot-air balloon.
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Dudel
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Postby Dudel » Thu Oct 22, 2009 12:21 am

the balloon would happen first.... at least I'd hope so... and would require "free movement" on land.

Also: This would require the ability to "dock" to land with locations without sea... would require that the balloon/airplane didn't know the difference from water or land... and a LOT of other programing "issues".
Snake_byte
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Postby Snake_byte » Thu Oct 22, 2009 3:37 am

Ya know... I'm pretty sure there used to be helicopters... and landing pads... Or was that a dream from very long ago :shock:
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catpurr
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Postby catpurr » Thu Oct 22, 2009 6:55 am

what about hovercrafts?
tiddy ogg
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Postby tiddy ogg » Thu Oct 22, 2009 10:21 am

The start page always used to claim, (and maybe still does,) that you can build a helicopter. I've never seen one, and can't see how it'd work, except it'd have to follow the roads, (which would be reasonable as a method of navigation.)
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Jos Elkink
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Postby Jos Elkink » Thu Oct 22, 2009 10:23 am

Dudel wrote:Also: This would require the ability to "dock" to land with locations without sea... would require that the balloon/airplane didn't know the difference from water or land... and a LOT of other programing "issues".


I don't think there are many programming issues at all. The interface would be exactly the same as with sailing, except that it should stop checking for borders. (So you can only dock on airstrips which function exactly like harbours.)
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BZR
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Postby BZR » Thu Oct 22, 2009 10:40 am

Yes, it shouldn't be really hard. But fuel should be implemented first, and a helicopter should use lots of fuel.
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Jos Elkink
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Postby Jos Elkink » Thu Oct 22, 2009 5:47 pm

Indeed. Fuel should be implemented first.

And the helicopter can wait - there are more primitive flying things to implement first, no? :-)
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*Wiro
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Postby *Wiro » Thu Oct 22, 2009 5:50 pm

Jos Elkink wrote:Indeed. Fuel should be implemented first.

And the helicopter can wait - there are more primitive flying things to implement first, no? :-)


Yeah, just like you guys did with land vehicles... :roll:
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Andu
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Postby Andu » Thu Oct 22, 2009 6:05 pm

1. fuel consumption/building destroying/rot
2.Helicopter, other crazy stuffthat will never be implemented.

How does this sound? :)

edit:Order of things to implement to the game.
Last edited by Andu on Thu Oct 22, 2009 6:18 pm, edited 1 time in total.
"An those with little fuel, could tie a pack of bears in front of their limousine, with whip and crossbow in hands to keep them in line."
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BZR
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Postby BZR » Thu Oct 22, 2009 6:07 pm

Andu wrote:1. fuel consumption/building destroying/rot
2.Helicopter, other crazy stuffthat will never be implemented.

How does this sound? :)

I don't understand your message.
Illidan
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Postby Illidan » Thu Oct 22, 2009 10:25 pm

he thinks we'll never implemented suggestions like that
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BZR
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Postby BZR » Thu Oct 22, 2009 10:37 pm

I think that fuel usage will be implemented this year or at the beginning of the next year. It's quite a lot of code to read, but it is not impossible.
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Tincho
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Re: Airplane

Postby Tincho » Mon Mar 29, 2010 2:26 am

Now that fuel consumption is already implemented, can we discuss implementation of flying vehicles?

I do not speak of aircraft or spacecraft, but balloons and zeppelins.
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Miri
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Re: Airplane

Postby Miri » Mon Mar 29, 2010 9:48 am

oh, zeppelins... *drolls* hell yeah for that!

But what would happen if the fuel runs out? 'We will all die' thing? It's the only one that seems reasonable to me.

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