Dedicated Hunting
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Pieter de Groote
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Dedicated Hunting
Characters not working on any other projects should be able to hunt more often than once a day.
Advantages:
- Hunter could become a profession
- Hunting in places with a lot of animals would have some effect (without having dozens of people).
An example:
One of my characters lives on an island with many animals and not too many people. Apart from one populated area, the island has a few small groups of people and the occasional solitary wanderer. For these smaller groups, there's no way to reduce the animal numbers with only daily attacks. Many don't hunt, because for them to hunt only means more animal junk.
My character is hunting with a lousy weapon so that he stays in shape without collecting those bloody animal parts all the time. He's strong and a very good hunter, has plenty of food and resources, so it would be perfectly logical for him to help smaller settlements to get rid of the most dangerous animals.
It would make sense when small groups of people can reduce the amount of animals in a place by dedicated hunting.
Advantages:
- Hunter could become a profession
- Hunting in places with a lot of animals would have some effect (without having dozens of people).
An example:
One of my characters lives on an island with many animals and not too many people. Apart from one populated area, the island has a few small groups of people and the occasional solitary wanderer. For these smaller groups, there's no way to reduce the animal numbers with only daily attacks. Many don't hunt, because for them to hunt only means more animal junk.
My character is hunting with a lousy weapon so that he stays in shape without collecting those bloody animal parts all the time. He's strong and a very good hunter, has plenty of food and resources, so it would be perfectly logical for him to help smaller settlements to get rid of the most dangerous animals.
It would make sense when small groups of people can reduce the amount of animals in a place by dedicated hunting.
- Hellzon
- Posts: 437
- Joined: Mon Dec 12, 2005 11:35 pm
- Location: Sweden, 12 points
So, detailed suggestion...
Project "hunting": Hunter deals 1/4 of full weapon damage to one herd per tick. Works out to double damage per day. One might want to increase this if only one herd can be hunted, or maybe the whole animal poultation is hunted (but then a setting is needed to not hunt animals that are below a certain number, or something).
Wounded animals don't migrate, so that would solve it, perhaps?
Project "hunting": Hunter deals 1/4 of full weapon damage to one herd per tick. Works out to double damage per day. One might want to increase this if only one herd can be hunted, or maybe the whole animal poultation is hunted (but then a setting is needed to not hunt animals that are below a certain number, or something).
Wounded animals don't migrate, so that would solve it, perhaps?
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Pieter de Groote
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- Chris Johnson
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Wounded animals don't migrate - they have not migrated for the past 20 days nor will they migrate
This would be very difficult to implement - We'd have track how often the person has hunted in the last day and stop all joining of projects where the person has exceeded normal daily hunting . If the projects based approach was used , again this would be difficult to implement as the proposal is for a very non-standard project type with multiple outputs
This would be very difficult to implement - We'd have track how often the person has hunted in the last day and stop all joining of projects where the person has exceeded normal daily hunting . If the projects based approach was used , again this would be difficult to implement as the proposal is for a very non-standard project type with multiple outputs
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Pieter de Groote
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- Agar
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Chris Johnson wrote:Wounded animals don't migrate - they have not migrated for the past 20 days nor will they migrate
This would be very difficult to implement - We'd have track how often the person has hunted in the last day and stop all joining of projects where the person has exceeded normal daily hunting . If the projects based approach was used , again this would be difficult to implement as the proposal is for a very non-standard project type with multiple outputs
I don't believe you.
Really. I have often experienced situations like 5 boars in town, everyone wailing on them, doing more and more damage as they get weaker, and then suddenly, there's 4 boars, no dead boars and we're back to doing hardly any or NO damage to the fresh boar.
Are you telling me a pack of 4 boars pushed the herd of 5 with the weaker one out? What happened?
From EVERYTHING I have seen on Aki and Ailip(viva le revoulution!), wounded animals DO migrate, and I need better proof than your word to be convinced.
Reality was never my strong point.
- Chris Johnson
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Agar wrote:Chris Johnson wrote:Wounded animals don't migrate - they have not migrated for the past 20 days nor will they migrate
I don't believe you.
Are you telling me a pack of 4 boars pushed the herd of 5 with the weaker one out? What happened?
You don't have to believe me , that's up to you and we don't keep logs on the movement and experiences of all animals but maybe these stats will convince you
Database details just before wounded animals were "stopped from migrating" (20 to 30 days ago)
Total Pop = 392300
Travelling = 261837
Travelling & wounded = 14127
Not Traveling & wounded = 7823
Current animal population breakdowns
Total Pop = 554839
Travelling = 393352
Travelling & wounded = 980
Not Traveling & wounded = 19633
- Hellzon
- Posts: 437
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- Location: Sweden, 12 points
I assume those 980 who are travelling and wounded have been moving since the change, then? Those are some long roads, or slow animals.
(Though if animals are slowed by being wounded, that kind of explains it.)
And for the record, I think I've seen a herd of 4 boars pop out of town at once. It wasn't instantly replaced by 5 others, mind you.
/Hellzon - tends to trust the pigatar.
(Though if animals are slowed by being wounded, that kind of explains it.)
And for the record, I think I've seen a herd of 4 boars pop out of town at once. It wasn't instantly replaced by 5 others, mind you.
/Hellzon - tends to trust the pigatar.
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- Chris Johnson
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