Not enough hematite

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Pie
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Not enough hematite

Postby Pie » Wed Mar 29, 2006 10:51 pm

Have you ever started a project to make 1500g of iron, only to discover that you don't have enough hematite? I have. Thats why i propose that we change the project to make it so you choos how much hematite to use, unstead of how much iron to make.
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Hellzon
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Postby Hellzon » Wed Mar 29, 2006 10:56 pm

A very good idea in general. However, how do we define the projects which use more than one kind of resource?

/Hellzon - likes the prinicple, but it needs work
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Pie
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Postby Pie » Wed Mar 29, 2006 11:00 pm

Such as refighning iron? In refighning iron, you set how much iron or steal you want to make, but instead, you should make it so you put in how much iron ore to use.
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Sho
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Postby Sho » Wed Mar 29, 2006 11:08 pm

Then you might have a problem with limestone, or with coal/propane/charcoal. All things considered, it's no different from setting the amount of iron wanted and using a calculator (or guess-and-check).

What might be useful is a built-in calculator - instead of the current "set amount to produce" page, have a page where you can set the amount of product or any one input, and the page automatically computes the other amounts. It would be purely cosmetic, and not a high priority, but convenient, if it could be coded easily.
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goitre
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Postby goitre » Thu Mar 30, 2006 1:05 am

An 'advanced' version of the form could be created where you input how much of the limiting material you have.

I wish to make iron using [x] grams of
[a] limestone
[b] coal
[c] iron ore

where you can type in [x], and select one of [a], [b] or [c]. But then you'd have to know what your limiting material is.

Another option might be a warning message, "You do not currently hold all of the necessary ingredients to make this product. Do you wish to continue?"
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Pie
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Postby Pie » Thu Mar 30, 2006 1:07 am

Of course it could be coded easaly. Just set another page to load up before going to the activitys page, and for coading, put a link to the answer given last page, and then do several matmatical equastions to find the answer to limstone and stuff.

But seriously, my way won't be that hard to program either. Just Switch mathmatic equations on that page were you put in how much iron to make, and make it how much hematite to use. It's not that hard. I COULD PROBABLY EVEN DO IT!!! JUST give me the coading for that page(minus the backgrounds and colors and such.)
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Sho
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Postby Sho » Thu Mar 30, 2006 3:45 am

Pie, nobody disputes that your idea would be mostly trivial to implement. The problem is that it doesn't solve any more problems than it creates.
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Postby wichita » Thu Mar 30, 2006 4:53 am

That is why I make a good guess, then check the information on the project before adding materials. If I guessed wrong, I cancel and set it up with a new number.
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Postby formerly known as hf » Thu Mar 30, 2006 10:26 am

You could just use a calculator?

It's really not that difficult to work out how much iron you can make from a set amount of iron ore.

Assuming you are using the smelting furnace, and coal or charcoal (gas is different) and you have x amount of iron ore. Then 0.5x = amount of iron ore to set a project for.

0.5 is arrived at by looking at the daily rate. In 1 day, a smelting furnace can produce 350g of iron, using 700g of iron ore. so 350/700 = 0.5, or amount of iron/amount of iron ore = 0.5. With a little re-arranging, amount of iron=0.5amount of iron ore.

The exact same principle can be used for every single project in Cantr. Just get a calculator and apply a bit of very simple algebra.

Don't be so bloody lazy.
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Postby marol » Thu Mar 30, 2006 12:39 pm

I think I can implement dynamic calculation. I mean JavaScript code which shows how much of resources will be needed while you type result amount and refreshes everytime you hit the numeric key.

But this in the far future (busy).
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Postby Doug R. » Thu Mar 30, 2006 1:31 pm

There's about 150 other things I'd rather see implemented before this...
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Nalaris
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Postby Nalaris » Thu Mar 30, 2006 5:07 pm

Pie wrote:Such as refighning iron? In refighning iron, you set how much iron or steal you want to make, but instead, you should make it so you put in how much iron ore to use.

Pie if you just hadn't put the gh in 'refining' you would've spelled everything correctly!

I'm not sure if I'm amazed that you came so close or dissapointed that you still misspelled one word.

This'll be really ironic if I misspelled misspelled.
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Chris Johnson
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Postby Chris Johnson » Thu Mar 30, 2006 5:29 pm

Nalaris wrote:
Pie wrote:Such as refighning iron? In refighning iron, you set how much iron or steal you want to make, but instead, you should make it so you put in how much iron ore to use.

Pie if you just hadn't put the gh in 'refining' you would've spelled everything correctly!

I'm not sure if I'm amazed that you came so close or dissapointed that you still misspelled one word.

This'll be really ironic if I misspelled misspelled.


Or missed steal

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