Stone knife

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Hellzon
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Stone knife

Postby Hellzon » Sun Mar 26, 2006 10:52 pm

Well? Basically, a beginning tool for those who don't have access to a rabbit to make a knife out of.
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Postby Pie » Sun Mar 26, 2006 10:56 pm

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Postby Marian » Sun Mar 26, 2006 11:01 pm

I still don't get what's so hard about making a cleaver, killing a rabbit and then making a knife out of that. Like I said in the other thread, before the stone axe I would have said this was a great idea and something we definitely needed, but now I don't know if it has much of a point.
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Postby Pie » Sun Mar 26, 2006 11:09 pm

You need a knife to make a varid amount of things, such as a medium rod, and other stuff. And its alot quicker to do that with a knif.
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Postby Rusalka » Sun Mar 26, 2006 11:21 pm

Ok, but such knife can not be as useful as steel knife. Not even as a bone knife. I'm not sure now, but we could try to slow down projects when char is using a primitive tools (couse it is more difficult) or make some projects impossible do start. What do you think?
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Postby Hellzon » Sun Mar 26, 2006 11:22 pm

I see Marian's point, but it's a bit of a hassle. Besides, hey, I can make a big sharp object out of stone, but I can't make a small one. Wazzup? ;)

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Postby the_antisocial_hermit » Mon Mar 27, 2006 12:10 am

Marian wrote:I still don't get what's so hard about making a cleaver, killing a rabbit and then making a knife out of that. Like I said in the other thread, before the stone axe I would have said this was a great idea and something we definitely needed, but now I don't know if it has much of a point.


It doesn't help you to kill a rabbit if it doesn't live where you are, or kill any small animal or animal with small bones if it doesn't live where you are. ;) But I do see your point. :) Though I agree with Hellzon on the fact that, if you can make a large sharp stone obeject, how can you not make a smaller one? Making the smaller one would be more natural and easier to do initially before a large one, I'd think.

Rusalka wrote:Ok, but such knife can not be as useful as steel knife. Not even as a bone knife. I'm not sure now, but we could try to slow down projects when char is using a primitive tools (couse it is more difficult) or make some projects impossible do start. What do you think?


Stone knives were one of the first tools that ancient peoples made and used (along with blunt stones used as hammers). I would think that a stone knife would be just as useful or more useful than a bone one, as it would very likely be sharper and tougher naturally (at least tougher than small bones). Bone has to be sharpened by something, and it probably would've been stone in times past.

In Cantr though, I'd say the stone knife would just be as useful as a bone one, not moreso, considering that stone would be easier to obtain than bones.
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Postby goitre » Mon Mar 27, 2006 1:06 am

I like this idea. There's more than one way to skin a cat. If there is more than one way to achieve the same goal, then it may be necessary to choose, which requires RP.

"Stone's too hard to get, and I'm a big fat lazy schmoo. *bash bash bash*"
"I'm not killing an animal when there's a perfectly good vegetarian alternative!"

You know there's a list of weapons which are basically the same as the steel sabre, and no-one complains about them being superfluous.
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Postby Talapus » Mon Mar 27, 2006 1:06 am

Rusalka wrote:...we could try to slow down projects when char is using a primitive tools (couse it is more difficult) or make some projects impossible do start. What do you think?


This is impossible to do with the current programming, and would require a major rewrite of the way tools are used. If it can act as a knife, it will act exactly the same as a knife, including the speed, and if projects can be started (except for resource gathering projects, which can be different).

the_antisocial_hermit wrote:Stone knives were one of the first tools that ancient peoples made and used...


This is indeed true. However, those knifes are nothing like the knives we use today (and they served different purposes). The stone cleaver is the stone knife.

Rusalka wrote:...[stone knives] would very likely be sharper and tougher naturally [then bone knives]...


Most stone is certainly harder then bone, but bone is far more ductile. It is quite possible that bone is tougher then stone, but I would need to look at some stress strain diagrams.
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Postby the_antisocial_hermit » Mon Mar 27, 2006 1:37 am

Talapus wrote:
the_antisocial_hermit wrote:Stone knives were one of the first tools that ancient peoples made and used...


This is indeed true. However, those knifes are nothing like the knives we use today (and they served different purposes). The stone cleaver is the stone knife.


Yes, true... they were used for many purposes, and of course were nothing like what we have today, but they still served for cutting and scraping and carving. Some though, such as those made of obsidian, I think would put knives of today to shame. If the cleaver is the stone knife though, then I guess maybe it should work on more things than just wood gathering.

Talapus wrote:
Rusalka wrote:...[stone knives] would very likely be sharper and tougher naturally [then bone knives]...


Most stone is certainly harder then bone, but bone is far more ductile. It is quite possible that bone is tougher then stone, but I would need to look at some stress strain diagrams.


I think you misquoted this one. ;) Anyway, my main point on it was that stone wouldn't necessarily be less effective than bone, rather equal, I'd think.
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Postby Talapus » Mon Mar 27, 2006 4:45 am

the_antisocial_hermit wrote:Some though, such as those made of obsidian, I think would put knives of today to shame.


Note quite. Obsidian, like all glass is hard, and when broken, is quite sharp. But also, obsidian not very ductile, and therefore is very brittle. A brittle knife will break quite easily, and therefore obsidian is not a very good material for constructing knives out of. Steel is cheap, easy to form, when properly treated is hard, holds an edge well, and has a reasonable modulus of elasticity so is fairly ductile.
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Postby Pie » Mon Mar 27, 2006 4:48 am

ok... back on topic....*mumbles about crazy people.. becous everyone knows that knives suck, nomater what they are made out of.
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Postby Scorup » Mon Mar 27, 2006 5:09 am

I think it is good just the way, it is. If someone needs a knife, he has to kill animals or buy the bones. That way knifes are harder to obtain, which means, that better weapons aren't so easy to get. And that's good.
If you implement the stone knives, then I want a stone crossbow... or no, maybe a stone car ! Flintstone mobile sounds good. :wink:
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Postby wichita » Tue Mar 28, 2006 12:20 am

Marian wrote:I still don't get what's so hard about making a cleaver, killing a rabbit and then making a knife out of that. Like I said in the other thread, before the stone axe I would have said this was a great idea and something we definitely needed, but now I don't know if it has much of a point.

This is the way it is going to work for the time being. Sure it seems like a hassle, but it is doable. (My characters have managed to do it. :wink: ). If you spawn somwhere developed, you find a job and trade for starting tools. That is what culture and developement is about. The primitive areas are primitive and develop more slowly. Over time they become not primitive, thanks to the hard work of the pioneers who clear out the critters and build up the machinery.

It can happen. It has happened. It will happen again. This is how it is supposed to work. :)

Along those lines, part of the intent was to make the stone cleaver essentially a stone knife. It would take just a bit of reworking to do so, but for the time being, the strategy of using the cleaver to obtain a bone knife is preferred.
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Postby Antichrist_Online » Tue Mar 28, 2006 8:02 pm

As it has been said before elsewhere, Obsidian is really only good for small blades, such scalples. The stone cleaver is better than nothing, but it would be nice, when there is a way of changing project efficiencies to impliment a stone knife.
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