Two kinds of Carrots?

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Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Two kinds of Carrots?

Postby Talapus » Sun Feb 19, 2006 9:04 pm

One of my characters has two piles of carrots in their inventory. It will probably correct itself with time, but I wanted to check.
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Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
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Postby Chris Johnson » Sun Feb 19, 2006 9:12 pm

One project processing run failed because of the problems experienced this weekend. All output from projects which completed then were lost.

These were recreated earlier today and placed in the appropriate inventories. For ease I just added them in without checking whether the resource already existed - there were c.250 of these.


The double entry is fine - they will work like carrots normally do . If you want to tidy it into one pile drop one pile of the carrots and pick them up again. They will be added to the other pile.

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