Animal Reactions!!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Thetaris
Posts: 331
Joined: Mon Aug 22, 2005 3:14 am

Animal Reactions!!

Postby Thetaris » Thu Nov 17, 2005 4:17 am

You see a man in his twenties hit a rabbit with a bare fist.
You see a man in his twenties hit a rabbit with a bare fist.
You see a man in his twenties hit a rabbit with a bare fist.
You see a man in his twenties kill a rabbit with a bare fist.

Don't you get really annoyed with pesky newspawns beating up innocent animals?
How about...

You see a man in his twenties hit a lion with a bare fist.
You see a lion cross his head, and sigh.
You see a lion maim very badly a man in his twenties,
or preferably,
You see a lion kill a man in his twenties (after provoking him).

Which hence you could increase your skill in shields, for example, by 0% poking an animal, causing it to attack you, and not hurt the animal!
Evolution is unconformity.
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Pie
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Postby Pie » Thu Nov 17, 2005 4:34 am

..... Pretty cool... EXEPT..... Don't have the lion sighing. Seriously, cantr is a SOCIAIATY SIMULATOR, and lions don't sigh in sociaiaty's
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Sho
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Postby Sho » Thu Nov 17, 2005 4:42 am

I believe animal aggressiveness is already tied to how much they are disturbed. Specificity (animals can be more angry towards one character than another) would be nice but would be very big and ugly for databases and such.
Thetaris
Posts: 331
Joined: Mon Aug 22, 2005 3:14 am

Postby Thetaris » Thu Nov 17, 2005 9:47 am

Pie wrote:Don't have the lion sighing. Seriously, cantr is a SOCIAIATY SIMULATOR, and lions don't sigh in sociaiaty's

Heh, not to worry- it was a joke. Lol.
Of course that would not be implemented. :P
Evolution is unconformity.

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