You see __ enter __.You see __ hit you.You see __ leave,GRR!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Thetaris
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You see __ enter __.You see __ hit you.You see __ leave,GRR!

Postby Thetaris » Wed Nov 16, 2005 3:25 am

Ignore the not-actually-there spaces between capital letters and full stops- if they weren't there, I couldn't fit in the GRR! and hence you would not understand my point.

Suggestion time... that if accepted, would ever slightly revolutionise Cantr.

Now.
Let's take punching. Pretend there is an innocent, 'apparent' thief, Bob, and the 'police', John.

Bob has been thrown into a jail. Now, this cowoard John goes inside, punches him, and runs out. Bob cannot stop this, as magically, he's always asleep or too slow to react. This is unfair, and I have been in many situations such as this, where my characters were innocent, and either died or somehow luckily lived with low health.

Suggestion 1:
If you enter a building, and hit someone, you cannot leave that building until, say, 8 hours.
Think about it!
Thieves will be caught red-handed, and people who run in, punch and steal, and run out, will be stopped.

Which also means, guards cannot just enter a building and kill a thief. Starvation is more fair... And it gives the thief a chance to jump up and hit the guard back, which you must admit, is much more realistic.

NOW! You might say, that this is putting rule and control into Cantr, but rather, it is fixing a loophole, and it is simply linking the gap between you being logged out and events occuring while you're asleep.

Suggestion 2:
Labelled number 2 because I dislike it, but gives an option/other view.

When you hit someone, the next time you log in to your character under attack, you can chose to use which shield (if applicable) or pick how much of a fight you're going to put up (which could minus strength if wanted).

However, a recent thought about travelling on road- the person could just not respond to the attack! So rather, the thief or person under attack is hence vulnerable to the attacker.

Hope you like.

Read. All. Before you post comments. :twisted:
Evolution is unconformity.
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TatteredShoeLace
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Postby TatteredShoeLace » Wed Nov 16, 2005 3:31 am

Let me give one prime example of why this won't work:
"Oh its great to be back from the far off land, let me unload my 60 kilos of food." Essentially it would take 4 real days to unload that boat because you need to wait to leave the storage room?

You're simply mad bc you lost a char to hit and run tactics. Its just how the game operates. If you limit movement through buildings it would cripple the cantr economy and leadership.
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
Thetaris
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Postby Thetaris » Wed Nov 16, 2005 3:35 am

NOO!!! Lol! Only if you bash someone in that ship!!
Evolution is unconformity.
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TatteredShoeLace
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Postby TatteredShoeLace » Wed Nov 16, 2005 3:37 am

So if I capture a renegade war monger from some backwater country, I need to dedicate my whole life to hitting him and waiting? Trust me, we all lose chars. Not to be a jerk, but get over it man, its over.
1223-4: You kill a elephant using a longbow.



Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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Sho
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Postby Sho » Wed Nov 16, 2005 3:37 am

Unrealistic. Basically you're creating a local time freeze to deal with combat. Works in a LARP or single-player RPG, but not in Cantr, where the passage of time is very important.
Passive systems (shields) have always worked. I don't see a need for change.
Lumin
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Postby Lumin » Wed Nov 16, 2005 4:08 am

I understand that you're frustrated about your character, but that's something we all have to learn to deal with.

Stepping out on the road to talk to someone and then having to wait for the turns to reset is bad enough. No one wants to be stuck somewhere getting nothing accomplished for an entire day.

And realistically, when you're locked away your captor is going to have the upper hand in any situation, even without things like handcuffs being implemented. I don't see any reason why a prisoner should have more than a slim chance of fighting back. (And like Sho said, they can already defend themselves.)

I could understand if you wanted a guard to stick around so you could try to argue that you're innocent, but, well, notes can be used for that.
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TatteredShoeLace
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Postby TatteredShoeLace » Wed Nov 16, 2005 5:11 am

Lumin wrote:I could understand if you wanted a guard to stick around so you could try to argue that you're innocent, but, well, notes can be used for that.


Or a crowbar and revenge! :D
1223-4: You kill a elephant using a longbow.



Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Nov 16, 2005 5:17 am

TatteredShoeLace wrote:
Lumin wrote:I could understand if you wanted a guard to stick around so you could try to argue that you're innocent, but, well, notes can be used for that.


Or a crowbar and revenge! :D


All well and good if you have a crowbar... and aren't too injured to drag a note out!
Glitch! is dead! Long live Glitch!
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Sho
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Postby Sho » Wed Nov 16, 2005 5:25 am

Drop note and knock (once). If the jailer's too much of a gorilla to check the floor, you haven't got much hope of being released anyway.
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TatteredShoeLace
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Postby TatteredShoeLace » Wed Nov 16, 2005 6:53 am

Sho nails it right on the mark once again. If I hear a knock in any of my chars' jails, they enter and look for a note. If none is present and none was dragged outside, then my char assumes they had nothing worth saying.
1223-4: You kill a elephant using a longbow.



Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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Seeker
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Postby Seeker » Thu Nov 17, 2005 2:27 am

Hmm, yes this is a stupid idea. It makes it unrealistic.
Thetaris
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Postby Thetaris » Thu Nov 17, 2005 3:44 am

*nods* I guess if you think about it, the limitations start pouring in. And then you'd have to make regulations for those who are criminals and those who aren't, and that then is just a breach of the CR in ways. So, you're right, I guess...

You see, it's just the mountain people, there are no rules so they dragged my character in and just killed him for the sake of doing it. What's worse, it was a random newspawn (or two) who had picked up a key and actually punched me to death. Grr.
Evolution is unconformity.

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