Suggestion time... that if accepted, would ever slightly revolutionise Cantr.
Now.
Let's take punching. Pretend there is an innocent, 'apparent' thief, Bob, and the 'police', John.
Bob has been thrown into a jail. Now, this cowoard John goes inside, punches him, and runs out. Bob cannot stop this, as magically, he's always asleep or too slow to react. This is unfair, and I have been in many situations such as this, where my characters were innocent, and either died or somehow luckily lived with low health.
Suggestion 1:
If you enter a building, and hit someone, you cannot leave that building until, say, 8 hours.
Think about it!
Thieves will be caught red-handed, and people who run in, punch and steal, and run out, will be stopped.
Which also means, guards cannot just enter a building and kill a thief. Starvation is more fair... And it gives the thief a chance to jump up and hit the guard back, which you must admit, is much more realistic.
NOW! You might say, that this is putting rule and control into Cantr, but rather, it is fixing a loophole, and it is simply linking the gap between you being logged out and events occuring while you're asleep.
Suggestion 2:
Labelled number 2 because I dislike it, but gives an option/other view.
When you hit someone, the next time you log in to your character under attack, you can chose to use which shield (if applicable) or pick how much of a fight you're going to put up (which could minus strength if wanted).
However, a recent thought about travelling on road- the person could just not respond to the attack! So rather, the thief or person under attack is hence vulnerable to the attacker.
Hope you like.
Read. All. Before you post comments.

