You do a project to make a vest. You use some more cloth for sleeves and upgrade it to a jacket. Or you make a sleeveless tunic and add sleeves later. You could also decorate ready dresses with laces, buttons, fur linings, pockets, hoods and so on.
Maybe it could also be so that the article of clothing is described as unfinished to avoid things like folding and sewing the edges of the armholes only to unravel them again to add sleeves. Now people who haven't ever made clothes in real life might not understand what's the point but I hope someone gets it.
Stage one: manufacturing a sleeveless cotton tunic.
You add the cloth and you work on it, ending up with an unfinished sleeveless cotton tunic. (Or maybe unfinished is a bad word...) Anyway, this item is wearable and takes one hour less to make but the description says there are pieces of thread hanging from the armholes. Now someone might even prefer to look rugged, for them this would be cool. But if you would use that one hour more, you click the "tidy up" button and you only need a needle, no more material, it's like a repair project. So you end up with a finished sleeveless cotton tunic.
But if you weren't after a sleeveless tunic in the first place, you select longsleeved cotton shirt from the menu and it would say item 1 unfinished cotton tunic + some cloth for resources. You would add them and work a little while to get what you want.
Also if you would like to add the sleeves later then you could open up the seams in the arm holes to make it unfinished again, and it could be used for a project again. This would require a knife and might be instant.
Then later you are planning to get married but you don't have enough cloth to make anything fancy. So you take some yarn and spend a day or two decorating the tunic to make an ornate cotton shirt or what ever you wish to call it. Also you might add fur to the sleeves... Many many options. Ok it must be tricky to program but when was life easy?
Modular production for clothes
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Modular production for clothes
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- Anthony Roberts
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At the moment, not possible. Clothing doesn't have a button to "use" it on a project. Surely, easy to add, yes. But clothing is also a different kind of object, there would need to be more programming serverside to allow a project to "accept" a piece of clothing as an object.
So, at the present, it can't be done.
So, at the present, it can't be done.
-- Anthony Roberts
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