Sneaking around?
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Kelvina
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Sneaking around?
Suggestions:
- Make it possible to sneak out of town without being detected (no public announcement) with a chance of failure that would trigger a pubilc annoucment (like making a noise, being seen, etc).
- Make it possible to attempt a break-out from a locked building once a day (like escaping through the window, prying up a broken floorboard, etc), with a chance of being seen/heard.
- Be able to attempt to steal items from the ground without detection.
Reasoning:
Let's face it, in real life, it's not possible for everyone in town to have eyes in the backs of their heads and remain 100% watchful at every moment. People who intend to steal will try to be as inconspicuous as possble about it. It's unrealistic to think that someone will come into town (especially these forest towns) loudly and in plain sight, pick something up in front of everyone, then leave, making lots of noise. Granted, there should be a chance that a person steps on a twig to make a noise to trigger a pubic annoucement, but I think it's far too easy for people to catch thieves as is.
Also, it's an unfair way for established players to abuse newspawns. What's to stop a couple of townspeople from dragging newspawns into a house, locking them up and leaving them there to die? There should at least be a chance to escape. After all, these mud huts and cottages aren't maximum security prisons.
I just think a certain degree of stealth would make the gameplay more realistic as well as give newer players a chance to escape from certain death if placed in such a situation.
- Make it possible to sneak out of town without being detected (no public announcement) with a chance of failure that would trigger a pubilc annoucment (like making a noise, being seen, etc).
- Make it possible to attempt a break-out from a locked building once a day (like escaping through the window, prying up a broken floorboard, etc), with a chance of being seen/heard.
- Be able to attempt to steal items from the ground without detection.
Reasoning:
Let's face it, in real life, it's not possible for everyone in town to have eyes in the backs of their heads and remain 100% watchful at every moment. People who intend to steal will try to be as inconspicuous as possble about it. It's unrealistic to think that someone will come into town (especially these forest towns) loudly and in plain sight, pick something up in front of everyone, then leave, making lots of noise. Granted, there should be a chance that a person steps on a twig to make a noise to trigger a pubic annoucement, but I think it's far too easy for people to catch thieves as is.
Also, it's an unfair way for established players to abuse newspawns. What's to stop a couple of townspeople from dragging newspawns into a house, locking them up and leaving them there to die? There should at least be a chance to escape. After all, these mud huts and cottages aren't maximum security prisons.
I just think a certain degree of stealth would make the gameplay more realistic as well as give newer players a chance to escape from certain death if placed in such a situation.
- kinvoya
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- thingnumber2
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As for sneaking around, my suggestion would be something more along the lines of a sneak button, and while you are sneaking it takes such and such amount of some skill, and such and such amount of...strength? or tiredness? or something...I dunno...but sneaking doesn't enable you to become invisible, it merely renders you invisible to a certain number of the surrounding people, factors affecting how many people can't see you being, how high your skill is, how many pepole are around, and how much activity is going on.
Just a suggestion ._.
As far as newbies getting dragged into buildings right when they're spawned? tough luck...heh.
Just a suggestion ._.
As far as newbies getting dragged into buildings right when they're spawned? tough luck...heh.
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Kelvina
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thingnumber2 wrote:As for sneaking around, my suggestion would be something more along the lines of a sneak button, and while you are sneaking it takes such and such amount of some skill, and such and such amount of...strength? or tiredness? or something...I dunno...but sneaking doesn't enable you to become invisible, it merely renders you invisible to a certain number of the surrounding people, factors affecting how many people can't see you being, how high your skill is, how many pepole are around, and how much activity is going on.
Just a suggestion ._.
As far as newbies getting dragged into buildings right when they're spawned? tough luck...heh.
Interesting idea. Or maybe having a sneak button next to the regular exit under the locations menu. Tiredness could factor in. If the sneaker is tired, he'd be more likely to make mistakes and thus people might see him.
Well with the noob thing, I don't think the idea is for new players to get frustrated to the point of quitting. I think it's only fair to give someone a chance to escape from that flimsy mud hut that's magically strong enough to keep eight people imprisoned in.
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Ragina
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west
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Kelvina
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west wrote:who are you people?
Re. the thread: I'm not sure whether I like this idea or not. Instinct says no.
Heh, it's like me walking into town not introducing myself.
I started playing last month. It's been fun so far. I suppose I could have intruduced myself on the general forum first, but I tend to speak my mind and I came here first.
Could you elaborate on why this might be a bad idea? I wouldn't mind hearing an opposing viewpoint.
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The Industriallist
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- SekoETC
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A nice suggestion. But along with this I would like to see a shadowing or observing project, so that if you are suspecting someone, you would concentrate on keeping an eye on them.
And lets say if you have done something visible like picked up things or attacked someone while not sneaking, people would be more likely to pay attention to you and even if you entered sneaking mode afterwards to leave town, people would be likely to notice you. So you would have to enter sneaking mode when you're stealing those notes or - assassinating a person! Yeah, this might allow assassination too.
Edit: The success of sneaky picking would depend on the amount of resource or the size of item. And if you were trying to pick up a resource in smaller parts then it's like rolling a dice in a long sequence, even if just rolling 6 would mean getting caught, the change goes higher every time.
Also if you get imprisoned as a newspawn, write notes and knock. If you're too weak to drag notes, leave them on the floor. If they're gonna kill you, they'll have to come in first.
And lets say if you have done something visible like picked up things or attacked someone while not sneaking, people would be more likely to pay attention to you and even if you entered sneaking mode afterwards to leave town, people would be likely to notice you. So you would have to enter sneaking mode when you're stealing those notes or - assassinating a person! Yeah, this might allow assassination too.
Edit: The success of sneaky picking would depend on the amount of resource or the size of item. And if you were trying to pick up a resource in smaller parts then it's like rolling a dice in a long sequence, even if just rolling 6 would mean getting caught, the change goes higher every time.
Also if you get imprisoned as a newspawn, write notes and knock. If you're too weak to drag notes, leave them on the floor. If they're gonna kill you, they'll have to come in first.
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The Industriallist
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Re: Sneaking around?
Kelvina wrote:- Make it possible to attempt a break-out from a locked building once a day (like escaping through the window, prying up a broken floorboard, etc), with a chance of being seen/heard.
I didn't notice this one. This is insane. Even with a certainty of being spotted, the existance of this would pretty much make crowbars useless. Unless you think it should be possible to break out, but not be able to break in...
Also, if you look at the traits of buildings, I can't think of a single way to break out of one with the door still locked. They're indestructable, so you can't go through the wall or ceiling(if it exists). And it's obvious that there are no windows, since you can't see out. I can't prove that a tunnel is impossible, but I can think of a lot of other uses for tunneling that aren't available, so presumably cantrians can't.
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Kelvina wrote:What's to stop a couple of townspeople from dragging newspawns into a house, locking them up and leaving them there to die?
I've only ever seen this done when a newspawn does something to deserve it, but i havent seen everywhere, does this actually happen just for the sake of it?
Schme wrote:We all knew it was going to happen sooner or later, and most likely sooner. When you have such a lifestyle, everyone, including yourself, knows that you are likely to die.
- Pie
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Kelvina
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The Industriallist wrote:If sneaking succeeded, you could steal large amounts of treasure with no plausible way of anyone ever finding out it was you. THat seems way too strong.
It's not like you could steal everything on the ground in one fell swoop. I would imagine the more you stole, the greater the chance of getting notice. I just find it unrealistic that everyone in town just happens to notice someone taking something.
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Kelvina
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SekoETC wrote:A nice suggestion. But along with this I would like to see a shadowing or observing project, so that if you are suspecting someone, you would concentrate on keeping an eye on them.
And lets say if you have done something visible like picked up things or attacked someone while not sneaking, people would be more likely to pay attention to you and even if you entered sneaking mode afterwards to leave town, people would be likely to notice you. So you would have to enter sneaking mode when you're stealing those notes or - assassinating a person! Yeah, this might allow assassination too.
Edit: The success of sneaky picking would depend on the amount of resource or the size of item. And if you were trying to pick up a resource in smaller parts then it's like rolling a dice in a long sequence, even if just rolling 6 would mean getting caught, the change goes higher every time.
Yes, I was thinking something along those lines. A large haul would mean a larger risk. I mean let's face it, with the current level of technology in this world, not every thief should be caught. With the current system, it's like having security cameras mounted all over town.
Also if you get imprisoned as a newspawn, write notes and knock. If you're too weak to drag notes, leave them on the floor. If they're gonna kill you, they'll have to come in first.
I suppose. But it's difficult to be around when the warden comes around and unlocks the door. Then of course everyone sees you leave and you're toast either way.
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Kelvina
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Re: Sneaking around?
The Industriallist wrote:Kelvina wrote:- Make it possible to attempt a break-out from a locked building once a day (like escaping through the window, prying up a broken floorboard, etc), with a chance of being seen/heard.
I didn't notice this one. This is insane. Even with a certainty of being spotted, the existance of this would pretty much make crowbars useless. Unless you think it should be possible to break out, but not be able to break in...
Also, if you look at the traits of buildings, I can't think of a single way to break out of one with the door still locked. They're indestructable, so you can't go through the wall or ceiling(if it exists). And it's obvious that there are no windows, since you can't see out. I can't prove that a tunnel is impossible, but I can think of a lot of other uses for tunneling that aren't available, so presumably cantrians can't.
How is this insane? I find it hard to believe that a mud hut is sufficient to hold a prisoner for any amount of time. It should be possible to chip away at the wall with a bone knife or even kick at the dried mud walls. It's not reinforced concrete.
I would imagine stone buildings are harder to bust out of. Perhaps this would cause town leaders to consider the materials they use to construct their prisons. Even so, no building is perfectly escape-proof. Just like the sneaking idea, there should be a chance that the prisoner would be seen and caught in the act. And then the building could be repaired.
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