WWG VII: GAME OVER (Tie game)

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mortaine
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WWG VII: GAME OVER (Tie game)

Postby mortaine » Tue Jun 07, 2005 1:58 am

STARDATE: 6.6.2505
CRAFT: The Steven Carr
MISSION: Travel to the Vega star system to observe and evaluate planetary bodies for possible colonization.
CREW MANIFEST: 14 senior crew, 138 colonists, 1 AI
DRIVE TYPE: Hyperspace jump drive requiring crew and colonist stasis during jumps.

In space, there is no night or day, only the inky darkness between the stars.

One vessel, tiny in the infinite blackness, holds the fragile lives of the crew and colonists of The Steven Carr, a hand-picked crew from old world Terra, heading for a distant star. The colonists are in a locked-away stasis system in the lower cargo hold, in suspended animation for the entire duration of the seventy-five year journey. The crew, however, will awaken between hyperjump "hops" to make course adjustments and evaluate the health and safety of the crew and colonists, and the viability of the mission.

Unbenownst to the crew, however, an undeathly monster lurks on the ship. It creeps along in the darkness, and, away from Sol's burning rays, is now immune to the ordinary forms of death for its kind. Most importantly, it knows the Hunger, and must feed to sustain itself. During the hyperjumps, it awakens from its death-like state-- a state all too familiar to it-- and walks the silent ship, searching for a victim.

It tries first the colonist bay, where over a hundred souls wait, ready to be drained. But the system lock warns to alert the entire ship and crew if violated, so it lurks back to its stasis chamber. Soon, when it has greater power and the crew is weak, it will take over and oh, the feasting then!

In the meantime, it will need a partner, to make another like itself if it can, or at least an ally, and it silently picks through the sleeping crew like a child picking through a bin of candy....

CREW MANIFEST:

Space Service Officers:
Captain Surly - (Captain) Ship's Captain JETTISONED
Commander Dee - (Commander) Pilot DRAINED
Lt. Shmeashter - (Lieutenant) Stellar Navigator
Lt. Nick - (Lieutenant) Chief Engineer DISAPPEARED
Lt. Farmer [Hallucinatingfarmer] - (Second Lieutenant) Jumpdrive Engineer AIRLOCKED
Mr. Nixit - (Specialist) Ship Technician
Mr. Floyd - (Specialist) Jumpdrive Technician

Swymir - (SWYMIR unit) Computer AI SHUTDOWN

Civilian Crew:
Dr. Smart - (Doctor) Xenobiologist
Dr. Schme - (Doctor) Linguist
Dr. Sparkle - (Doctor) Psychologist DRAINED
Dr. Slayer - (Doctor) Mathematician DRAINED
Dr. Meisora - (Doctor) Physicist
Dr. McCoy - (Doctor/Lieutenant) First Medical Officer (holds a rank of Lieutenant in the Service) DRAINED
Master Mikki - Master Chef and Morale Officer (also holds an Ensign rank in the Service)

Some of this crew, it knows, may have special skills as well. Already, it is aware that the same lock override that protects the colonists could be used in a crew stasis chamber. And the ship's logs, minimal though they are during the hyperjumps, could provide clues to a clever hacker, despite its best efforts to hide its traces.

It finds a suitable Thrall and feeds the younger vampire a tasty morsel before they return to stasis.


Vampire Lord, please PM me with your Thrall's name.
Hacker, please PM me with your pick for investigation.
Override, you just protect yourself tonight, please.



Additional information:

The Space Service has a military-style hierarchy, but this is a colony ship, and therefore it is run democratically. However, the Captain has the tie-breaking vote in cases of ties unless the entire crew (both Service and Civilian) unanimously votes to change that Space Service directive.

The Computer AI (the SWYMIR unit) is a character in his own right and a member of the crew, and he can be killed. He could also be killing the crewmembers. The main difference (aside from personality) between him and everyone else is that he doesn't need to describe moving into and out of rooms on the ship.

If the entire crew abstains, no one will be "lynched." This will not, however, save you from the vampires. It will also screw with your chances for winning*.

The secret roles are:

Vampire Lord - with the Thrall, drains one person per Stasis Cycle.

Vampire Thrall (chosen by the Vampire Lord) - with the Lord, drains one person per Stasis Cycle

The Hacker (Seer) - May learn information about an individual from the ship system logs each night.

The Lock Override (Wolfsbane) - May protect one individual, including themselves, from the vampires each night. Sorry for the sucky title-- it was the best I could think of.

The hacker acts at the beginning of Stasis. The Lock Override acts at the beginning of Stasis, after the Seer. The Vampires act in the middle of Stasis.

At the start of each Wake Cycle (Day), I will announce how many days it is before the next Stasis Cycle (Night). No dallying! Deadlines are absolute. About the only way they're not is if the Jump Engineer gets pressured into changing the jump schedule, but let me warn you, Lieutenant-- that piece of equipment is worth far more to the Service than you! ;)

There will be no OOC discussion thread, because dead people don't speak. If you want to talk, do it by PM or in the game thread. Hopefully, the known deadlines between Cycles will alleviate some of the "vote already!" OOC discussion, and if anyone really wants to complain about something related to the game, please feel free to PM me.

As always, PLEASE FEEL FREE TO PM QUESTIONS TO ME! Related to the game, of course.... Seriously, if there's something you don't understand, or you want help with your role, or anything, I will be happy to chat with you about it.

In-character PM "whispers" between players are all right. If you RP them as going through the ship's email system, whoever initiates it should send me a summary when done (this is so, if the Hacker spies you, I might use your email as a log entry they perceive, the information they might gain about your secret identity). If you RP a PM as being whispered in front of others, please indicate that you're whispering in game as well, as usual. If you are dead, you are as silent as the vacuum of space. At the end of the game, there will be an OOC forum thread for chatter and wrap-up, but not until then.

Obviously, the secret identities will always remain secret, even after death.

Having posted the start of the game, I will now go ask the CD to please lock the sign-up thread and sticky this thread.

If you need a refresher: Description of the game.

Thanks, everyone, for joining the game. I look forward to running a great game and everyone having a good time! Good luck!

* In a 14-person game, you have to start with a day cycle to turn the odds in slight favor for the villagers, or give the Seer a free peek. If the crew abstains in the early part of the game, they have a good chance of not killing one of their own that day, but the overall odds for the game tip slightly to favor the vampires. Your choice.
Last edited by mortaine on Tue Aug 09, 2005 10:56 pm, edited 15 times in total.
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STASIS CYCLE ONE

Postby mortaine » Wed Jun 08, 2005 6:19 pm

ATTENTION. STARDATE 8.6.2505. WAKE CYCLE BEGIN. ALL CREW REPORT TO STATIONS. STASIS CYCLE WILL RE-COMMENCE IN FOUR DAYS ELEVEN HOURS AT 12.6.2505.

The crew awakens. Each member steps out of the stasis chamber and stretches heartily, refreshed by the rest provided by the Stasis Cycle. The quarters are tiny and cramped-- the Technicians even have to share a closet-sized "quarters!" Even the Captain's room is small, though his stasis chamber recesses into the floor during Wake Cycles to provide more space.

The whole crew quickly leaves the tiny quarters and report to their stations-- having just awoken, they don't need to eat until lunch in the mess. The Captain, pilot, and navigator take their positions in the bridge. The scientists retire to the lab to work on findings from sample data collected during the last Wake Cycle. The engineers and technicians check on the ship's systems, especially the hyperjump drive they all rely on to get them to Vega safely.

Dr. Sparkle, a talented psychologist holding a double PhD in psychology and sociology, enters the Medical Bay to help the ship's doctor with scanning the colonists in stasis. The Medical Bay is empty. She opens the door to his quarters, where his stasis chamber lies. At first, she thinks perhaps his stasis chamber has simply malfunctioned and failed to waken him, so she hits the Manual Wake button to manually initialize the wake sequence. But then... she sees the trickle of blood at his neck through the chamber window, and the green indicator light that shows the wake sequence already completed a long time ago.

She opens the chamber and finds Dr. Aloysius McCoy, first medical officer of the Stephen Carr, lifeless and completely drained of blood. Her right hand goes first to her mouth, as if she can stop the shriek from coming, then to the intercom on the wall, where she hits the emergency signal.

And then, no longer able to contain her panic, she begins to run.

--------------

Stasis Cycle One will end on June 12 at 10:00 PM PST, which is roughly 4 days and 11 hours from now.
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Postby swymir » Wed Jun 08, 2005 7:46 pm

A gentle voice is relayed throughout the entire ship over the intercom.

SYSTEM DIAGNOSTICS

*Systematic Wellbeing of the Yieldless Man and Intelligence Retrieval (UNIT 76B9) is now Online.

*Scanning all life support systems...

*Life Support Systems are Online and Fully Functional.

*Scanning Ship's Thrusters...

*Ship's Thrusters are Online and Fully Functional.

*The ship is fully operation. Lunch will be served at 1200 hours. Have a great day.

END SYSTEM DIAGNOSTICS

Several minutes pass and the electronic voice again appears over the intercom.

ANNOUNCEMENT

*Attenetion Crew and Passengers. The Emergency Signal has just been activated. All crew are requested to report to the bridge.

END ANNOUNCEMENT
Last edited by swymir on Sat Jun 11, 2005 3:34 am, edited 1 time in total.
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Postby Sparkle » Wed Jun 08, 2005 11:26 pm

Hearing the announcement she runs to the bridge. She looks to the few that is already there and wonders if she should relay what she's seen to everyone. Not wanting to alert the whole crew she decides just to tell the Captain. She stands at attention

Captain, respectfully request to speak with you Sir!

After permission is granted she approaches him stands to attention then leans over to whisper to him, then stands back to attention
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Postby Robert Shmeashter » Thu Jun 09, 2005 2:53 am

After waking from Stasis, the Navigator, Lieutenant Shmeashter, reports to the bridge to check the location of the ship in space. He switches on the holographic map, and notes, with satisfaction, that the jump has landed exactly on the planned location.

Then, suddenly, the voice of the SWYMIR unit announces that the Emergency Signal has been activated. What could have happened?

"It better not be a drill," he mutters as he joins the others in the bridge.
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Postby formerly known as hf » Thu Jun 09, 2005 10:27 am

Bleary eyed, Lt. Farmer stumbles out of stasis. Hearing a voice, she starts to look around

Who's that? Where are... Oh. Mornin' SWYMIR.

She wanders over to a small dispenser set into the wall and presses a button

...

Lt. Farmer takes the plastic cup filled with a dark black liquid of indiscernible origin and heads towards the bridge

Eh up - what's that computer got its knickers in a twist for?

She leans againast the wall, cradling her cup of coffee
Whoever you vote for.

The government wins.
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Postby Dee » Thu Jun 09, 2005 3:00 pm

Commander Dee wakes and sits up for a few seconds... She then hears the voice through the intercom ordering everyone to go to the bridge. She stands up and adjusts herself and tries to get her mind to work. She then heads to the bridge and sees everyone gathering there

Ehh.. What's up, Doc?
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Postby swymir » Thu Jun 09, 2005 6:35 pm

FORMAL DEBREIFING

*Greetings, Captain. The alarm was sounded and I have detained and instructed all of the colonists to stay in their quarters until your command to release them.

*I have taken the liberty of scanning all life channels on board the Stephen Carr to make sure that the detain process was completed without injury. The reports are as follows…

REPORT

*The bridge crew is accounted for and present along with Dr. Sparkle who sounded the alarm. I have sent invitations to all other authorized civilians on board the Stephan Carr to report to the bridge immediately

*Captain, during the scan I was unable to track Dr. McCoy. His neural transmitter may need service.

*The rest of the Stephen Carr colonists are accounted for and no one received any injuries.

END REPORT

END FORMAL DEBRIEINFG
Last edited by swymir on Sat Jun 11, 2005 3:35 am, edited 1 time in total.
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Postby Dee » Thu Jun 09, 2005 11:08 pm

She looks shocked as she hears the last few sentences

You weren't able to track Dr. McCoy? Why? Where is he? Has anyone seen him lately?
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Postby Robert Shmeashter » Fri Jun 10, 2005 1:38 am

Lt. Shmeashter is listening, though still at attention, a few feet away. "So this isn't a drill..." he thinks to himself. "McCoy? What's happened to the old bloke now?"

He waits to hear the complete story.
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Postby swymir » Fri Jun 10, 2005 3:49 am

*Captain we are entering an uncharted asteroid belt. Someone will have to navigate us through.
"My mind works like lightning, one brilliant flash and it's gone."
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Postby Robert Shmeashter » Fri Jun 10, 2005 8:08 am

"Asteroid belt?" "Sweet mother of God," Shmeashter remarks as he takes his position at the navigation console. "Commander Dee, we are plunging straight into a bunch of asteroids. We have to steer out now, or we'll sustain critical damage!"
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Postby Dee » Fri Jun 10, 2005 9:51 am

Where is Captain Surly? Has he not awaken yet?!

Commander Dee takes her position Let's get through these asteroids, we'll be just fine, I don't want anybody to worry about it.
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Postby formerly known as hf » Fri Jun 10, 2005 10:20 am

gulps down her coffe, crushs the plastic cup in her hand and throws it into a nearby refuse canister, then walks over to the eningeering console on the bridge

Engines and hull stabilisers all lookin' good Commander.

winces as an asteroid narrowly passes by the view screen
Whoever you vote for.



The government wins.
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Postby Surly » Fri Jun 10, 2005 1:52 pm

Walks slowly onto the bridge, looking blearily around the bridge. He sees Commander Dee and Lt. Shmeashter. He nods to them

Good day, Commander, Lt. What was SWYMIR on about?

He gradually notices the other people. Then he turns to face Sparkle

Permission granted, Doctor. Please report. What would you say?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.

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