Categorizing characters
Moderators: Public Relations Department, Players Department
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Categorizing characters
I'm not sure if I want to return to the forums full time but I had this idea for a poll, so I'm posting it anyway.
How many characters do you have in the current categories?
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 6
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 2
- traveling with company on land on mapped areas
- sailing alone on mapped areas - 1
- sailing with company on mapped areas - 2
- traveling alone on unmapped areas - 1
- traveling with company on unmapped areas - 1
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 1
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts - 1
- resource collector (local) - 2
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 2
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 2
- local trader
- traveling trader - 2
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker - 1
- explorer or mapmaker - 2
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
How many characters do you have in the current categories?
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 6
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 2
- traveling with company on land on mapped areas
- sailing alone on mapped areas - 1
- sailing with company on mapped areas - 2
- traveling alone on unmapped areas - 1
- traveling with company on unmapped areas - 1
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 1
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts - 1
- resource collector (local) - 2
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 2
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 2
- local trader
- traveling trader - 2
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker - 1
- explorer or mapmaker - 2
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
Not-so-sad panda
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 915
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 9
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas -1
- sailing alone on mapped areas - 2
- sailing with company on mapped areas
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves -3
- laborer/works on projects someone else starts -5
- resource collector (local) -2
- traveling resource collector (gets resources from various locations) -1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) -
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation -
- local trader
- traveling trader -1
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) -1
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper -2
- mostly staying in one town - 9
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas -1
- sailing alone on mapped areas - 2
- sailing with company on mapped areas
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves -3
- laborer/works on projects someone else starts -5
- resource collector (local) -2
- traveling resource collector (gets resources from various locations) -1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) -
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation -
- local trader
- traveling trader -1
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) -1
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper -2
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- Tangential
- Posts: 958
- Joined: Tue Oct 10, 2006 3:51 am
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 1
- occasionally traveling but spending enough time in one town to consider it a home
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas - 2
- sailing alone on mapped areas
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves - 1
- laborer/works on projects someone else starts
- resource collector (local)
- traveling resource collector (gets resources from various locations) - 1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker - 1
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
- mostly staying in one town - 1
- occasionally traveling but spending enough time in one town to consider it a home
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas - 2
- sailing alone on mapped areas
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves - 1
- laborer/works on projects someone else starts
- resource collector (local)
- traveling resource collector (gets resources from various locations) - 1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker - 1
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
-
- Posts: 376
- Joined: Wed Jan 07, 2004 2:15 pm
- Location: UK
Re: Categorizing characters
How many characters do you have in the current categories?
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 6
- occasionally traveling but spending enough time in one town to consider it a home - 0
- traveling alone on land on mapped areas - 2
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas - 0
- sailing with company on mapped areas - 3 (soon to be 4)
- traveling alone on unmapped areas - 0
- traveling with company on unmapped areas - 0
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 0
- council member/assistant leader/management position - 1
- law enforcement - 1
- entrepreneur/works on projects they start themselves - 1
- laborer/works on projects someone else starts - 1
- resource collector (local)
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.)
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 4
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) - 1
- criminal (thief, pirate, kidnapper, slave trader etc.) - 1 (reforming)
- sleeper
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 6
- occasionally traveling but spending enough time in one town to consider it a home - 0
- traveling alone on land on mapped areas - 2
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas - 0
- sailing with company on mapped areas - 3 (soon to be 4)
- traveling alone on unmapped areas - 0
- traveling with company on unmapped areas - 0
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 0
- council member/assistant leader/management position - 1
- law enforcement - 1
- entrepreneur/works on projects they start themselves - 1
- laborer/works on projects someone else starts - 1
- resource collector (local)
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.)
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 4
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) - 1
- criminal (thief, pirate, kidnapper, slave trader etc.) - 1 (reforming)
- sleeper
- Rebma
- Posts: 2898
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
- Contact:
Re: Categorizing characters
How many characters do you have in the current categories?
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 3
- occasionally traveling but spending enough time in one town to consider it a home -
- traveling alone on land on mapped areas -
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas -
- sailing with company on mapped areas - 2
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position - 1
- law enforcement - 1
- entrepreneur/works on projects they start themselves -
- laborer/works on projects someone else starts - 2
- resource collector (local) -
- traveling resource collector (gets resources from various locations) -
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) -
- criminal (thief, pirate, kidnapper, slave trader etc.) -
- sleeper
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 3
- occasionally traveling but spending enough time in one town to consider it a home -
- traveling alone on land on mapped areas -
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas -
- sailing with company on mapped areas - 2
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position - 1
- law enforcement - 1
- entrepreneur/works on projects they start themselves -
- laborer/works on projects someone else starts - 2
- resource collector (local) -
- traveling resource collector (gets resources from various locations) -
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) -
- criminal (thief, pirate, kidnapper, slave trader etc.) -
- sleeper
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- Snowdrop
- Posts: 473
- Joined: Wed Jan 29, 2014 8:23 am
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 4
- occasionally traveling but spending enough time in one town to consider it a home - 2
- traveling alone on land on mapped areas
- traveling with company on land on mapped areas
- sailing alone on mapped areas - 1
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
Some characters? Nah, I can't easily categorise most of them because so many are in places where the leaders have died and no-one has really taken sole charge since, so the few left are sort of co-leadership/just kinda doing their own things and some of them had specific careers in mind but have had to put them on hold while they sort things out around the town and such, but hoping to get back to what they're wanting to do soon.
- mostly staying in one town - 4
- occasionally traveling but spending enough time in one town to consider it a home - 2
- traveling alone on land on mapped areas
- traveling with company on land on mapped areas
- sailing alone on mapped areas - 1
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
Some characters? Nah, I can't easily categorise most of them because so many are in places where the leaders have died and no-one has really taken sole charge since, so the few left are sort of co-leadership/just kinda doing their own things and some of them had specific careers in mind but have had to put them on hold while they sort things out around the town and such, but hoping to get back to what they're wanting to do soon.
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Categorizing characters
I find it hard to categorise. For one nearly all my characters are thieves. With some places so rich that they have no goals I feel no shame getting myself a five-fingered discount. Salvaging old vehicles and emptying abandoned buildings I do as well. The point is, none of them are actual thieves or scavengers, they have real jobs and goals that have nothing to do with crime.
Read about my characters by following this link.
-
- Posts: 35
- Joined: Mon Oct 13, 2014 10:32 pm
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 12
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas
- sailing alone on mapped areas -
- sailing with company on mapped areas -
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 1
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts - 2
- resource collector (local) - 8
- traveling resource collector (gets resources from various locations) -
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) -
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation -
- local trader
- traveling trader -
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker -
- explorer or mapmaker - 2
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper 2
- mostly staying in one town - 12
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas
- sailing alone on mapped areas -
- sailing with company on mapped areas -
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 1
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts - 2
- resource collector (local) - 8
- traveling resource collector (gets resources from various locations) -
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) -
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation -
- local trader
- traveling trader -
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker -
- explorer or mapmaker - 2
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper 2
-
- Posts: 120
- Joined: Mon Jun 03, 2013 8:46 am
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 4
- occasionally traveling but spending enough time in one town to consider it a home - 1
- traveling alone on land on mapped areas -
- traveling with company on land on mapped areas - 2
- sailing alone on mapped areas - 1
- sailing with company on mapped areas - 3
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position-
- law enforcement- 1
- entrepreneur/works on projects they start themselves- 1
- laborer/works on projects someone else starts - 1
- resource collector (local) -
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)-1
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader - 2
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker -
- explorer or mapmaker -
- salvager (breaks into abandoned vehicles/buildings for profit)- 1
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
- mostly staying in one town - 4
- occasionally traveling but spending enough time in one town to consider it a home - 1
- traveling alone on land on mapped areas -
- traveling with company on land on mapped areas - 2
- sailing alone on mapped areas - 1
- sailing with company on mapped areas - 3
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position-
- law enforcement- 1
- entrepreneur/works on projects they start themselves- 1
- laborer/works on projects someone else starts - 1
- resource collector (local) -
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)-1
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader - 2
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker -
- explorer or mapmaker -
- salvager (breaks into abandoned vehicles/buildings for profit)- 1
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
I don't sleep, I dream
-
- Posts: 925
- Joined: Tue May 20, 2014 2:18 pm
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 1
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas
- sailing alone on mapped areas
- sailing with company on mapped areas
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position - 2
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts
- resource collector (local)
- traveling resource collector (gets resources from various locations)
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.)
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor) - 1
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation
- local trader - 1
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
- mostly staying in one town - 1
- occasionally traveling but spending enough time in one town to consider it a home -2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas
- sailing alone on mapped areas
- sailing with company on mapped areas
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position - 2
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts
- resource collector (local)
- traveling resource collector (gets resources from various locations)
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.)
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor) - 1
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation
- local trader - 1
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
- Bmot
- Game Mechanics Chair / HR/PD Member
- Posts: 2631
- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Re: Categorizing characters
How many characters do you have in the current categories?
The numbers are my own answers.
Total number of 11 chars
Town-dwelling vs traveling:
- mostly staying in one town - 6 (few are relatively new so mostly didn't get to travelling yet)
- occasionally traveling but spending enough time in one town to consider it a home - 5
- traveling alone on land on mapped areas -
- traveling with company on land on mapped areas -
- sailing alone on mapped areas -
- sailing with company on mapped areas -
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position - 2
- law enforcement -
- entrepreneur/works on projects they start themselves - 5
- laborer/works on projects someone else starts - 3
- resource collector (local) -
- traveling resource collector (gets resources from various locations) -
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) -
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) -
- criminal (thief, pirate, kidnapper, slave trader etc.) -
- sleeper
Something like this
The numbers are my own answers.
Total number of 11 chars

Town-dwelling vs traveling:
- mostly staying in one town - 6 (few are relatively new so mostly didn't get to travelling yet)
- occasionally traveling but spending enough time in one town to consider it a home - 5
- traveling alone on land on mapped areas -
- traveling with company on land on mapped areas -
- sailing alone on mapped areas -
- sailing with company on mapped areas -
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position - 2
- law enforcement -
- entrepreneur/works on projects they start themselves - 5
- laborer/works on projects someone else starts - 3
- resource collector (local) -
- traveling resource collector (gets resources from various locations) -
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) -
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit) -
- criminal (thief, pirate, kidnapper, slave trader etc.) -
- sleeper
Something like this

Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
-
- Posts: 517
- Joined: Tue Jul 02, 2013 10:40 pm
- Location: Utah, United States
Re: Categorizing characters
Town-dwelling vs traveling:
- mostly staying in one town - 9
- occasionally traveling but spending enough time in one town to consider it a home - 2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas - 0
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas - 0
- traveling with company on unmapped areas - 1
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 4
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves - 2
- laborer/works on projects someone else starts - 1
- resource collector (local) - 1
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader - 2
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker - 1
- salvager (breaks into abandoned vehicles/buildings for profit) - 2
- criminal (thief, pirate, kidnapper, slave trader etc.) -1
- sleeper
(Some of my characters fall into more than one occupation.)
- mostly staying in one town - 9
- occasionally traveling but spending enough time in one town to consider it a home - 2
- traveling alone on land on mapped areas - 1
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas - 0
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas - 0
- traveling with company on unmapped areas - 1
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader - 4
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves - 2
- laborer/works on projects someone else starts - 1
- resource collector (local) - 1
- traveling resource collector (gets resources from various locations) - 2
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader - 2
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker
- explorer or mapmaker - 1
- salvager (breaks into abandoned vehicles/buildings for profit) - 2
- criminal (thief, pirate, kidnapper, slave trader etc.) -1
- sleeper
(Some of my characters fall into more than one occupation.)
- Snickie
- RD/HR Member/Translator-English (LD)
- Posts: 4946
- Joined: Tue Jul 06, 2010 5:28 pm
- Location: FL
Re: Categorizing characters
The numbers are my own answers.
Town-dwelling vs traveling:
- mostly staying in one town - 5
- occasionally traveling but spending enough time in one town to consider it a home - 1
- traveling alone on land on mapped areas
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts - 4
- resource collector (local) - 1
- traveling resource collector (gets resources from various locations) - 1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.)
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker - 1
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
Town-dwelling vs traveling:
- mostly staying in one town - 5
- occasionally traveling but spending enough time in one town to consider it a home - 1
- traveling alone on land on mapped areas
- traveling with company on land on mapped areas - 1
- sailing alone on mapped areas
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas
- traveling with company on unmapped areas
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader
- council member/assistant leader/management position
- law enforcement
- entrepreneur/works on projects they start themselves
- laborer/works on projects someone else starts - 4
- resource collector (local) - 1
- traveling resource collector (gets resources from various locations) - 1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.)
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor)
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation - 1
- local trader
- traveling trader
- shipping services (including mail services, transports goods belonging to other people)
- shepherd/butcher/animal caretaker - 1
- explorer or mapmaker
- salvager (breaks into abandoned vehicles/buildings for profit)
- criminal (thief, pirate, kidnapper, slave trader etc.)
- sleeper
- kicking jay
- Posts: 618
- Joined: Tue Mar 18, 2014 6:27 pm
Re: Categorizing characters
Oh, fun!
Town-dwelling vs traveling:
- mostly staying in one town - 1
- occasionally traveling but spending enough time in one town to consider it a home - 1
- traveling alone on land on mapped areas - 2
- traveling with company on land on mapped areas -
- sailing alone on mapped areas -
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position - 1
- law enforcement -
- entrepreneur/works on projects they start themselves -
- laborer/works on projects someone else starts -
- resource collector (local) -
- traveling resource collector (gets resources from various locations) - 1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor) -
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation -
- local trader -
- traveling trader -
- shipping services (including mail services, transports goods belonging to other people) -
- shepherd/butcher/animal caretaker -
- explorer or mapmaker -
- salvager (breaks into abandoned vehicles/buildings for profit) - 1
- criminal (thief, pirate, kidnapper, slave trader etc.) - 1
- sleeper -
Town-dwelling vs traveling:
- mostly staying in one town - 1
- occasionally traveling but spending enough time in one town to consider it a home - 1
- traveling alone on land on mapped areas - 2
- traveling with company on land on mapped areas -
- sailing alone on mapped areas -
- sailing with company on mapped areas - 1
- traveling alone on unmapped areas -
- traveling with company on unmapped areas -
Occupation:
(Some characters might fit in several categories so pick the one that's most fitting.)
- town leader -
- council member/assistant leader/management position - 1
- law enforcement -
- entrepreneur/works on projects they start themselves -
- laborer/works on projects someone else starts -
- resource collector (local) -
- traveling resource collector (gets resources from various locations) - 1
- custom descriptions based occupation (fashion designer, artist, engraver, carpenter etc.) - 1
- rp-based occupation (for example massage artist, prostitute, fortune teller, hairdresser, dancer, actor) -
- primary unemployed roleplayer, might occasionally work on something but not enough to call it an occupation -
- local trader -
- traveling trader -
- shipping services (including mail services, transports goods belonging to other people) -
- shepherd/butcher/animal caretaker -
- explorer or mapmaker -
- salvager (breaks into abandoned vehicles/buildings for profit) - 1
- criminal (thief, pirate, kidnapper, slave trader etc.) - 1
- sleeper -
Last edited by kicking jay on Thu Feb 19, 2015 1:42 am, edited 1 time in total.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Categorizing characters
mostly staying in one town - 2
traveling alone on land on mapped areas - 2
entrepreneur/works on projects they start themselves - 1
traveling resource collector (gets resources from various locations) - 1
laborer/works on projects someone else starts - 1
...and one that's traveling with no real purpose, not sure what you'd call them.
And for two of the above this isn't what I'd consider a permanent role for the characters, just a means of getting what they need to do more interesting things later.
traveling alone on land on mapped areas - 2
entrepreneur/works on projects they start themselves - 1
traveling resource collector (gets resources from various locations) - 1
laborer/works on projects someone else starts - 1
...and one that's traveling with no real purpose, not sure what you'd call them.
And for two of the above this isn't what I'd consider a permanent role for the characters, just a means of getting what they need to do more interesting things later.
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