(I also apologize for the future grammar and typing mistakes, my English is not as good as I wish it was).
For some players, the game interface can seem a bit intimidating at first, since there's a lot of new things at once, but very soon you'll feel comfortable with it. Please don't hesitate about asking any doubt in the forum or contacting the staff. There's also a very useful wiki and an IRC Channel. We all were newbies once and there's a friendly community willing to help you with any issue.
ABOUT THE CHARACTER AND THE PLAYER MENU:
In the bottom of the events page (that is the page you see when you click on any of your characters), you will see both the character's menu and the player's menu:
![Image](http://i61.tinypic.com/2l9jcxt.jpg)
Those first four buttons in the character's menu are:
1. For writing notes.
![Image](http://i62.tinypic.com/161jpyf.png)
2. For creating envelopes (you can store or classify notes inside of them).
![Image](http://i60.tinypic.com/xm4zn5.png)
3. For manufacturing items.
![Image](http://i57.tinypic.com/2mraaz9.png)
4. For setting your preferences and/or apply filters
![Image](http://i62.tinypic.com/534mq8.png)
1. Writing notes:
![Image](http://i61.tinypic.com/15zhwyq.jpg)
You have the title box to define the name of the note, that will be displayed in your inventory in the notes' folder and another box for the body of the document. You can write some HTML tags to make it look nicer, underline some words, etc.
When writing a note or uploading an image, always keep in mind the general rules and guidelines (and also common sense).
2. Envelopes:
![Image](http://i58.tinypic.com/2cmsrvo.jpg)
When you have a lot of notes, envelopes can be very useful to classify them and keep your inventory neat. If you have a seal and sealing wax, you can also ensure confidentiality or add a personal touch if you so desire.
3. Building and manufacturing items:
This button leads you to the build menu, where you can start projects to build tools, machines, vehicles, etc.
This is what the build menu looks like:
![Image](http://i58.tinypic.com/2q37m9w.jpg)
If you want to start a project that requires a fixed machine, let's say grill meat, for instance: you need to go to the "Objects" page and there you will search for the machine you need, a small fire pit in this case. You will see that there's several buttons before the name of the machine:
![Image](http://i60.tinypic.com/2n05476.jpg)
The first one is to "point" at the machine, it generates a visible event so the other characters in the same location will get something like "You see a man in his twenties point at a small fire pit".
The second one, the X, is to disassemble the machine.
And the third one is the one you need to click to get to the "machine's menu", so to say, to select the project you want to start (and the quantity in some cases, some projects have a fixed output):
![Image](http://i57.tinypic.com/2ah9sex.jpg)
After selecting the project and clicking the arrow, you will get this if the project has a fixed output:
![Image](http://i58.tinypic.com/4sjvk7.jpg)
And something like this if it's a project where you can select the size of the batch or how many days of work you want to invest:
![Image](http://i57.tinypic.com/rkr9es.jpg)
In those projects where you can select the size of the batch or how many days of work you want to invest, you will see a number between parenthesis, this number is the amount of grams of the required resource that your character currently has in its inventory.
![Image](http://i61.tinypic.com/34qr3ug.jpg)
4. Settings:
![Image](http://i57.tinypic.com/2lb28og.jpg)
Here you can activate or deactivate a wide range of settings for your characters. The settings only apply to that current character. It can be really useful if you don't want your character slot to get lit up by other characters' whispering, or radio messages. In the second folder, you can create your own filters and in the third one you have the option of killing your character from old age (+70 years), which means the character will die from a heart attack and you won't have to do any further action to end its life.
ABOUT THE CHARACTER SETTINGS:
These advanced options might not be primal at first. They are exclusively for event filters.
ABOUT THE CHARACTER'S INVENTORY:
There are several folders in your inventory to keep things organized, thus making easier to find what you're searching. There's also a "show all" button if you rather see all what your character carries at once.
I. Notes and envelopes.
In the first folder you will find your character's notes and envelopes:
![Image](http://i57.tinypic.com/11mdi6w.jpg)
There are some buttons before each note and envelope:
1. Point.
![Image](http://i60.tinypic.com/v5lmhi.jpg)
2. Drop.
![Image](http://i58.tinypic.com/2na8uue.jpg)
3. Give.
![Image](http://i57.tinypic.com/2enurlg.jpg)
4. Store.
![Image](http://i62.tinypic.com/v42bg5.jpg)
5. Copy.
![Image](http://i58.tinypic.com/2j8ms3.jpg)
6. Put the note in an envelope.
![Image](http://i59.tinypic.com/15qrbxx.jpg)
7. Edit.
![Image](http://i58.tinypic.com/2njdgrb.jpg)
8. Read the note.
![Image](http://i62.tinypic.com/2lnfu49.jpg)
9. Empty the envelope.
![Image](http://i58.tinypic.com/209qefr.jpg)
10. Delete.
![Image](http://i60.tinypic.com/29esn7n.jpg)
With the "Operations on multiple notes" button, you can store several notes at once, for instance.
II. Raws and items:
![Image](http://i61.tinypic.com/11lnfp5.jpg)
1. Point.
![Image](http://i60.tinypic.com/v5lmhi.jpg)
2. Drop.
![Image](http://i58.tinypic.com/2na8uue.jpg)
![Image](http://i60.tinypic.com/23lb2us.jpg)
3. Give.
![Image](http://i57.tinypic.com/2enurlg.jpg)
![Image](http://i60.tinypic.com/jjn0ux.jpg)
(Note: Each character has a limit to how much they can carry (15000 grams) - if you try to give something to a character and it is too heavy for them, an error message will say so)
![Image](http://i58.tinypic.com/152nvq0.jpg)
4. Store.
![Image](http://i62.tinypic.com/v42bg5.jpg)
![Image](http://i58.tinypic.com/5evitw.jpg)
5. Eating.
![Image](http://i58.tinypic.com/nce1xw.jpg)
![Image](http://i62.tinypic.com/x2lbnp.jpg)
6. Use the material on a project. / Use the machine in your inventory.
![Image](http://i58.tinypic.com/dqkxvb.jpg)
![Image](http://i61.tinypic.com/11w6ntv.jpg)
You can automatically add the resources you need for the project if you have them all either in your inventory or on the ground, but you can also do it manually with that "use the material" button. For instance, we don't have enough meat in this situation, so we'll be adding what we have and then we'll go grab more:
![Image](http://i62.tinypic.com/ojjo9.jpg)
7. Repair.
![Image](http://i59.tinypic.com/oayt6t.jpg)
The interface will display by default the total amount of hours you need to fully repair the item, but you can select the number of hours you want to actually spend repairing the item. You can also cancel the repairing project whenever you want (in the Activities page)
![Image](http://i62.tinypic.com/dd25d.jpg)
8. Add or change the object's description.
![Image](http://i59.tinypic.com/eg2veu.jpg)
![Image](http://i58.tinypic.com/2efm3hk.jpg)
9. Empty storage.
![Image](http://i58.tinypic.com/33bzdcn.jpg)
There are also several buttons that only appear in certain categories of tools or items, such as clothes and jewelry, that you can wear
![Image](http://i57.tinypic.com/av20e0.jpg)
![Image](http://i57.tinypic.com/29f2g5h.jpg)
![Image](http://i60.tinypic.com/29yii9x.jpg)
![Image](http://i58.tinypic.com/w1em1.jpg)
III. Coins:
"Money" is not necessarily a concept in the Cantr world; some societies rely exclusively on bartering or trading items for items (or work for items), but some other communities also have a monetary system. So don't panic if you have no coins, that doesn't mean you're broke or that you won't be able to buy things.
![Image](http://i61.tinypic.com/a1hjz4.jpg)
IV. Keys:
![Image](http://i62.tinypic.com/29mxilj.jpg)
When you create a lock or manufacture a vehicle, a key will appear in your inventory matching the unique number of that lock. You can tag the key and also make a copy of it if you have a file and ten grams of iron. If the key is obsolete, you can reclaim the iron using a workbench or a stone table.
ABOUT THE BUILDINGS AND VEHICLES PAGE
When you go to your character's page and click the "Buildings & Vehicles" tab you can see every existing vehicle or building in the town you are in. They appear listed separatedly in three categories (when the three of them apply): land vehicles, ships and buildings.
![Image](http://i62.tinypic.com/30aq0wg.png)
(*Note: All names have been edited. Any resemblance to existing buildings or vehicles, is purely coincidental).
You can enter
![Image](http://i62.tinypic.com/qof3pt.jpg)
![Image](http://i60.tinypic.com/4gnqqq.jpg)
![Image](http://i61.tinypic.com/am402f.png)
It can happen sometimes that a room/building/ship cabin/vehicle is so full of things that you can't get inside. In those situations, you can pull some of the things out
![Image](http://i57.tinypic.com/r2j5eq.jpg)
You can disassemble
![Image](http://i61.tinypic.com/2im496w.jpg)
![Image](http://i58.tinypic.com/dqkxvb.jpg)
Changing names and signs of Buildings and Vehicles:
Clicking on the name of a building or a vehicle leads to a page where you can rename it and it also shows all the signs attached to it. It will say if you are carrying any tools that can be used for altering signs.
You can change how you see a building or vehicle's name without actually altering the sign. This won't create any event nor will be known by any other character unless your character shares that information. It's immediate, no project is required. This is the dynamic name.
![Image](http://i60.tinypic.com/2qs1lrk.jpg)
For altering signs, you will need to have any writing utensil in your character's inventory. Some are more efficient than others, that will affect how long it takes you to complete the project.
![Image](http://i62.tinypic.com/23kdk4x.jpg)
This will change how the name of the building/room/vehicle is displayed for everyone. Signs in position 1 will be used as the default name for the building or vehicle. Signs in other positions are visible on the buildings page under it.
![Image](http://i60.tinypic.com/10dv3oj.jpg)