Remove psychic powers

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Remove psychic powers

Postby The Industriallist » Thu May 13, 2004 5:53 pm

It was mentioned some time ago as a communication method that if someone dies their name immediately becomes normal text rather than it's usual dynamic nature.

This means, for example, that people know when thieves have been killed, when someone walks into a building and dies, and when a new prisoner has been killed.

This is a nusance both to oppressive governments and aspiring assassins. Not fair to suppress evil like that.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Thu May 13, 2004 5:58 pm

FAir point. A little annoying. But bear in mind, the character is removed from the database, isnt it? So it couldn't remain dynamic.

I am probably wrong there; I normally am.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Thu May 13, 2004 6:20 pm

Just make them stay dynamic for a week, with the same information as they had before they died. Then they will be off the events pages and can be dropped.

I'm sure it would take some programming work.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Fri May 14, 2004 1:24 pm

I agree.
Good suggestion.
Eat the invisible food, Industrialist...it's delicious!
User avatar
Alcatraz
Posts: 336
Joined: Wed Jul 16, 2003 8:03 am
Location: Washington

Postby Alcatraz » Fri May 14, 2004 5:44 pm

It would take new programming, but their dynamic-ness a function of your character's perception would be great. Then they'd be dynamic until you enter the location of the dead body. Of course, this should also apply to health levels. I believe these will come into being around the same time.

I only wish it was soon.
swymir
Posts: 1173
Joined: Thu Jul 17, 2003 5:07 pm
Location: Cape May, New Jersey

Postby swymir » Fri May 14, 2004 5:56 pm

Yeah I worry about my one character because of that I really hope he survives I have some plans for him, but the likelyness that those plans will be met grows smaller every second.
"My mind works like lightning, one brilliant flash and it's gone."
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon May 17, 2004 2:24 am

Also, in clarification, it is a CR breach to use the information provided by dynamicness, right? I've seen it used a bit, but can't really give cases.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Mon May 17, 2004 3:31 am

Maily Yumm, right?
DOOM!
Siphersh
Posts: 77
Joined: Wed Apr 07, 2004 8:36 pm
Location: Hungary

Postby Siphersh » Mon May 17, 2004 3:50 am

Would someone please explain me what you are talking about.

Communication method? What will you know?

How do you know when a thief has been killed? I don't understand.
User avatar
Bran-Muffin
Posts: 2014
Joined: Mon Feb 09, 2004 5:51 pm
Location: California

Postby Bran-Muffin » Mon May 17, 2004 3:52 am

His name is no longer highlighted on the events page, allowing peopel to know that he has been killed.
Siphersh
Posts: 77
Joined: Wed Apr 07, 2004 8:36 pm
Location: Hungary

Postby Siphersh » Mon May 17, 2004 4:05 am

Ah! For one day or so, right?

I understand. Hm... That is a very ugly bug. Or... what shall I call it. Ooh... That is very ugly.

Always if the person is not in the room, it should be plain text. Wouldn't that solve this?

Actually, I thought that only the ones that are still at the current location are dynamicly shown...

Let's assume that I have a char who's been told that someone is dead, and that info originally comes from this bug... (Let's call it a bug.) That means that I serve an illegal storiline by my char "knowing" that she's dead...? I don't like that idea. :(((
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Mon May 17, 2004 7:17 pm

Siphersh wrote:Ah! For one day or so, right?

I understand. Hm... That is a very ugly bug. Or... what shall I call it. Ooh... That is very ugly.

Always if the person is not in the room, it should be plain text. Wouldn't that solve this?

Actually, I thought that only the ones that are still at the current location are dynamicly shown...

Let's assume that I have a char who's been told that someone is dead, and that info originally comes from this bug... (Let's call it a bug.) That means that I serve an illegal storiline by my char "knowing" that she's dead...? I don't like that idea. :(((


Everyone in the entire world has their name clickable and can be renamed dynamically, no matter where they are. Someone could be 90% down the road, and you can still give them a new name (As to why they're always dynamic).

The only flaw is, yes, when the characters dies - I don't know if they get removed from the database (I'd assume so, but as we seen recently, they're in the test environment too) - so I don't know how that works.

But it would be good if they remained clickable after death, so that you can't semi-cheat and know they're dead. Then when you see the body, it becomes not clickable (But that's not really necessary)
-- Anthony Roberts
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon May 17, 2004 7:49 pm

Or a few days delay, so that no one could have the dynamic name on their events list. That way the character doesn't have to exist to some people but not to others.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Tue May 18, 2004 2:10 am

Anthony wrote:(I'd assume so, but as we seen recently, they're in the test environment too) - so I don't know how that works.

I believe the testing area has a complete duplicate copy of the database from what ever time it is there. So info there doesn't mean it's still on the normal database.
DOOM!
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Wed May 19, 2004 7:50 pm

So, if thier name is clickable for a few days, what can we do? Get a description "He seems to be of rather poor health"? Are we still able to beat the dead horse, or horse thief as the case may be? The thief has been dead for 3 days, but everyone is still stabbing him because no one knows yet?

Seems a bit counter productive.
Reality was never my strong point.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest