When you want to hunt an animal and you chose a spieces you did hunt less than a day ago, you get an errormessage. Nothing wrong with that.
The only thing is that the moment you get the errormessage can be earlier.
Is it possible to do the allready-huntied-animal-check on the screen where you choose an animal?
Now you have to choose an animal, choose a weapon and force and then you get the error.
Hunting animals
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- bmartes
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Snake_byte
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- joo
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Yeah - this is not true only for hunting, but it is annoying having to go through complicated or otherwise tedious procedures, only to find out that you cannot do something. Other areas in the game where this is apparent are:
- Talking to people - we should be able to see whether they are "asleep" or not
- Opening doors/getting into vehichles - we should be able to see at a glance whether or not a vehicle, room or building is locked.
- Picking up items - when the amount to pick up is being requested, the maximum amount that can be picked up should be shown aswell (how much more weight can be carried)
I'm sure there are other areas where improvement is due - but the general message is simple: make it less tedious to carry out tasks.
Another thing about talking to people - when you want to talk to one person in particular, you have to go to the "People" page, click on the "Talk to this person" button, then you can talk to them - this, however, is tedious and most people resort to talking to everybody when they should really be talking to one person. What I suggest is that there is a dropdown list of all the people in the location next to the former "Talk to all" field so that people can select who to talk to quickly (or just leave it as "Talk to all") and reduce the amount of "clutter" in the Events list.
- Talking to people - we should be able to see whether they are "asleep" or not
- Opening doors/getting into vehichles - we should be able to see at a glance whether or not a vehicle, room or building is locked.
- Picking up items - when the amount to pick up is being requested, the maximum amount that can be picked up should be shown aswell (how much more weight can be carried)
I'm sure there are other areas where improvement is due - but the general message is simple: make it less tedious to carry out tasks.
Another thing about talking to people - when you want to talk to one person in particular, you have to go to the "People" page, click on the "Talk to this person" button, then you can talk to them - this, however, is tedious and most people resort to talking to everybody when they should really be talking to one person. What I suggest is that there is a dropdown list of all the people in the location next to the former "Talk to all" field so that people can select who to talk to quickly (or just leave it as "Talk to all") and reduce the amount of "clutter" in the Events list.
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The Industriallist
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joo wrote:- Talking to people - we should be able to see whether they are "asleep" or not
You mean seeing if someone is logged on? (not that that's actually the same thing, necessarily...)
Incredibly bad idea. I don't see how it matters for conversation, and the exploitablility for other purposes could be disasterous.
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- joo
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Snake_byte
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