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SekoETC wrote:As long as you don't expect them to pop on impact... Unless you make them 0 damage weapons that suffer 10000 deterioration points when used.
SekoETC wrote:It's possible to assign items usage based deterioration but the values are so low that I've never seen an item break from being used. I don't know if it would vanish instantly or only on the next deterioration tick but if you think about when you destroy a lock, it says it has been damaged beyond repair at the same time when it says the lock here has been destroyed, so maybe it's like that.
SekoETC wrote:Yeah, there'll be no telling if they'll deteriorate upon impact or only on the deterioration tick until we try it in practice. If the deterioration upon impact was slightly less than 10000 but there was also daily deterioration, people could get two hits instead of one if they use it on the same day it was manufactured.
Elros wrote:I wish there was a way to give yourself whatever resources you needed in the test enviroment so we could test it there... You would have to find rubber and build a bucket to gather water just to make one though...
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