Domestication of Animals
Moderators: Public Relations Department, Players Department
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
A topic worthy of resurrection!
I would really like to see domestication of animals. I think it would bring much good to the game.
Especially the possibility to train and use horses as vehicles for people lacking the materials to make iron vehicles would be really cool.
Since there are cows you could have oxes that could be used as a farming tool. (plowing the fields)
I would really like to see domestication of animals. I think it would bring much good to the game.
Especially the possibility to train and use horses as vehicles for people lacking the materials to make iron vehicles would be really cool.
Since there are cows you could have oxes that could be used as a farming tool. (plowing the fields)
Eat the invisible food, Industrialist...it's delicious!
-
- Posts: 2467
- Joined: Mon Jul 21, 2003 9:12 am
- Location: Pennsylvania
-
- Posts: 1555
- Joined: Mon Apr 05, 2004 7:15 pm
-
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
Totally, blatantly ignorant suggestion:
just let us drag the little things...there are already animal tabs on vehicles and in buildings, which while knowing nothing I guessed meant that there was meaning to an animal being indoors, even if they coiuldn't be yet. On that assumption, if you just let us drag them we can have livestock by hauling them into buildings, and can tronsport them by pulling them into vehicles.
just let us drag the little things...there are already animal tabs on vehicles and in buildings, which while knowing nothing I guessed meant that there was meaning to an animal being indoors, even if they coiuldn't be yet. On that assumption, if you just let us drag them we can have livestock by hauling them into buildings, and can tronsport them by pulling them into vehicles.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
- Sparkle
- Posts: 2200
- Joined: Sun May 23, 2004 2:19 am
- Location: Florida
- Contact:
- Where are all the monkeys
- Posts: 96
- Joined: Sat Nov 27, 2004 9:47 pm
- Location: Glasgow
- Contact:
-
- Posts: 114
- Joined: Tue Jul 27, 2004 1:27 am
Just as a side note, a cheetah would have a great deal of trouble ripping an arm off. Cheetahs choke prey to death by clamping down on their throats because they can't kill them any other way (like ripping the throat out). They're actually not all that dangerous. Since they give way to just about any other large predator (choking loses to ripping), they might well be too skittish to tame.
Back to relevant material: I'm all for animal dragging... except that animals are VERY different from people. Ignoring this tiredness business, a few people could put every animal around on a ship and sail away, or lock up all the pesky lions around Krif instead of killing them, because locking them up would be easier. That's actually an issue in Cantr: normally it's EASIER to kill something than to cage it by force. Also, you can't hit every animal in a stack, unlike humans, so caging's far more powerful. Also lets you hunt them at your leisure but that's hardly the point.
Back to relevant material: I'm all for animal dragging... except that animals are VERY different from people. Ignoring this tiredness business, a few people could put every animal around on a ship and sail away, or lock up all the pesky lions around Krif instead of killing them, because locking them up would be easier. That's actually an issue in Cantr: normally it's EASIER to kill something than to cage it by force. Also, you can't hit every animal in a stack, unlike humans, so caging's far more powerful. Also lets you hunt them at your leisure but that's hardly the point.
"We will change our world forever. You will handle the arrangements."
- social moth
- Posts: 55
- Joined: Wed Dec 29, 2004 11:40 pm
- Where are all the monkeys
- Posts: 96
- Joined: Sat Nov 27, 2004 9:47 pm
- Location: Glasgow
- Contact:
-
- Posts: 176
- Joined: Tue Dec 28, 2004 3:04 am
- Location: Pacific Northwest
Yes, please domesticate animals! I started my very first character in November and said he was a horse trainer. His goal was to set up a stable and rent or sell horses to people for travelling. I soon learned from other characters that you couldn't do this. And it makes sense that you could domesticate sheep and cows for food and hides. Please implement this concept! Thank you!
-
- Posts: 111
- Joined: Wed Dec 29, 2004 8:23 am
- Location: London, UK
-
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
Pony On my boat.
Yes. I want to be able to put my pony on my boat. I'd even spawn a new character Mr Lyle Lovett to do just that. I sitll have a few open character slots.
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
hmmm yes i guess full domestication would take a lot of writing but i just thought of a system that may be simpler, it includes the buildings of course. the ability to build a stable, and the ability to build an aviary. how it works is, and i know we can do it the old fasioned way but. there would be a double gate/door on them and i'll explain how the system would work. already in the game, animals can go in and out of town along roads too. now if a person was to build a stable and open the outer gate and wait for an animal to walk in checking periodically and when it does, lock that gate and open the other until the animal is in the main area then put the gate like they were before, preventing escape and alowwing more to be caught. benefits of doing this , well they can still breed and cannot escape this would be a way of keeping a heard of probably mixed animals unless you took your time to only let one kind in, that would be safe from overhunting. need the aviary because birds can fly out of a stable. and naturally like in any other building you can build rooms, hahaha make a zoo if you want and live there too just thinking that allowing animals to come and go from buildings like they do from towns and roads might be easier to program and satisfy some of the domestication idea.
or alternatly just make one new building called a pen, and program the building to allow animals to walk in with the double gate idea or we could just build a pen in a pen.
in anycase, true domestication went in steps not a big leap. by the time the full domestication could be programmed if that is planned, starting with smaller simpler things might creat a more natural progression in the societal development of domestication.
or alternatly just make one new building called a pen, and program the building to allow animals to walk in with the double gate idea or we could just build a pen in a pen.
in anycase, true domestication went in steps not a big leap. by the time the full domestication could be programmed if that is planned, starting with smaller simpler things might creat a more natural progression in the societal development of domestication.
- KVZ
- Players Dept. Member
- Posts: 5309
- Joined: Sun Sep 28, 2003 7:04 am
- Location: Vlotryan
- Contact:
Polish players support suggestions about using horses for transport and riding.
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
Return to “Implemented Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest