Storage that don't have full capacity
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wadko
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Storage that don't have full capacity
Can you do something about storages that loose their capacity? I mean, you put (for example) 10 kilos of carrots in a silo, the carrot disappear and the silo capacity is 10 kilos less. I have a container that have only 4 kilos of capacity, because of this bug.
- SekoETC
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Re: Storage that don't have full capacity
The capacity can be fixed if you tell where the container is, but a good question is where the carrots went.
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wadko
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Re: Storage that don't have full capacity
My guess is that the carrot is still inside that storage, but you can't take it out. When you try to put something out of an empty storage you get an error. In case of those bugged storages there is no message, but the list of choices what you want to take out of the storage is empty, there are no positions.
- SekoETC
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Re: Storage that don't have full capacity
It's not like that, if something is in a container, it will also show up and it's possible to take it out. But what happens is the game adds the weight of the added resources into the current weight of the container object, then something happens that causes the added resource not to get placed into the container, the pile just disappears and the container is heavier so it keeps assuming there's something inside.
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wadko
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Re: Storage that don't have full capacity
Soo... It can be fixed so it will never happen again?
- SekoETC
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Re: Storage that don't have full capacity
Possibly, if the weight of the container is only made to happen after the resource was successfully placed inside.
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- EchoMan
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Re: Storage that don't have full capacity
There are a lot of places in the code with flawed logic and poor error handling. E.g. adding weight to the container before putting the resources in it. If some error occurs between the two the resources will never appear.
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