Forced labor
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Wim van de Griendt
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Forced labor
Hello people,
I have an idea. Shouldn't we increase the loss of strength for people who are working and hungry? When you are not working, you do not need as much food as when you are working ( we might want to have different categories for increased loss of strength). We could also make it so that when you are working very hard (you are able to set a sort of working speed) or doing very though work (for example mining), you should loose strength (because it takes 3-4 strength each day and you only get 2 compensated for eating).
What do you think?
Wim
Edited for thread title. -rklenseth
I have an idea. Shouldn't we increase the loss of strength for people who are working and hungry? When you are not working, you do not need as much food as when you are working ( we might want to have different categories for increased loss of strength). We could also make it so that when you are working very hard (you are able to set a sort of working speed) or doing very though work (for example mining), you should loose strength (because it takes 3-4 strength each day and you only get 2 compensated for eating).
What do you think?
Wim
Edited for thread title. -rklenseth
- Genevieve
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I think if you do that, you would have to make it possible to eat regular food to make up for the fact that you are working more OR EAT more food if they are working or walking or whatever.
The biggest problem I personally see with this is that MOST PEOPLE are either working on something or walking somewhere. I certainly only have my characters at rest when I don't have time to come on to check or whatever. I suppose there could be some sort of range for different types of work.
The biggest problem I personally see with this is that MOST PEOPLE are either working on something or walking somewhere. I certainly only have my characters at rest when I don't have time to come on to check or whatever. I suppose there could be some sort of range for different types of work.
- Cathy Willey
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Wim van de Griendt
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GenevieveSCU wrote:I think if you do that, you would have to make it possible to eat regular food to make up for the fact that you are working more OR EAT more food if they are working or walking or whatever.
Genevieve, this is already possible, because people can manually eat extra food (of the kind that gives strength). And then we also have created an extra market for that kind of food (not only for curing 'sick' people).
- ephiroll
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- Nick
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I think that since your working speed is slower when you are weak, you dont really need another factor affecting you. Its already bad enough when you are weak and trying to farm some healing foods, getting them at a much slower rate than a healthy character. Although on a related note I think it would be great if you could choose to work harder on something, and perhaps you would eat more regular food a day. Perhaps at a rate that couldnt really give anyone a big advantage, as they would have to work just as hard getting more food for themselves.
- creepyguyinblack
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- Rob Maule
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I think that's a good idea, TJ. It could also apply to travelling. Now there could be a use for travelling speed. Running would have you consume more food (or tire out gradually), and walking slowly would conserve energy, having you eat less food. Great idea.
I have to agree with Nick also. Having your work time increase is punishment enough for having low health.
And combining foods sounds interesting. Perhaps the amount needed to eat in one day and the weight could improve somehow. Maybe by averaging the two (benefit can't be too great, or there'd be no use for single foods).
And relaxing furniture should come around soon. But instead of healing 2% for a chair and 4% for a bed, maybe it could be something like 1.5% and 2%, respectively. There shouldn't be too great a gain. Plus you have healing foods to use, in some places anyway.
I have to agree with Nick also. Having your work time increase is punishment enough for having low health.
And combining foods sounds interesting. Perhaps the amount needed to eat in one day and the weight could improve somehow. Maybe by averaging the two (benefit can't be too great, or there'd be no use for single foods).
And relaxing furniture should come around soon. But instead of healing 2% for a chair and 4% for a bed, maybe it could be something like 1.5% and 2%, respectively. There shouldn't be too great a gain. Plus you have healing foods to use, in some places anyway.

- Rob Maule
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Yeah, if you worked harder, you might need to eat more food at the end of the day. I know I'd get hungry after chopping up a tree or running down the road. Though you'd have to eat a lot more food to make the game balanced. I mean, there are towns with huge amounts of food stockpiled. And if they ahve harvesters, they could easily makes steel, weapons, etc. They'd be unstoppable.
On the other hand, healing foods are harder to come by and take longer to gather mass quantities. If, say, running were to lower your strength, it would be better balanced. I think it would be a better sacrifice to lose some of your health. Harder to get too powerful.
But maybe there could be a combination or another sulution to working harder on something.
On the other hand, healing foods are harder to come by and take longer to gather mass quantities. If, say, running were to lower your strength, it would be better balanced. I think it would be a better sacrifice to lose some of your health. Harder to get too powerful.
But maybe there could be a combination or another sulution to working harder on something.

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Shane B wrote:Is there ever going to be the possibility of combining foods to make a meal? E.g, potatoes and meat = stew. And this would give the combined health value of both maybe?
I was kind of working on ideas for this at one point - e.g. apples plus sugar plus flour = apple pie, or something. I think all I ever added was cookies. At the time there was no meat, which hampered creativity a little.
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Wim van de Griendt
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