I apologize in advance if this has already been suggested. I did a couple of searches but I really wasn't sure what terms to enter.
As there is currently the option to perform operations on multiple notes, I believe that it would be beneficial to have the same option available for other items, especially keys. One of my characters ran into a situation recently where he had to turn over nearly 50 keys to someone. Rather than having to click through the "give to" menu 50 times it would have been incredibly convenient to have a button at the bottom of each inventory screen that says "operations on multiple keys," "operations on multiple items," etc. so that multiple keys and items can be handed over or dropped in a more efficient way.
Operations on Multiple Items
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GPark
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- Doug R.
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Re: Operations on Multiple Items
Agreed. Although, it seems to me that occasionally, the operating on multiple notes, especially when removing things from envelops, leads to duplicated notes. We need to make sure this wouldn't happen with items.
Hamsters is nice. ~Kaylee, Firefly
- KAOS
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Re: Operations on Multiple Items
also agreed.
recently, one of my chars cleaned up a building... if i had known before how exhausting this would be, i maybe wouldn't have done it at all. *sighs deeply*
recently, one of my chars cleaned up a building... if i had known before how exhausting this would be, i maybe wouldn't have done it at all. *sighs deeply*
Wenn es einen Glauben gibt, der Berge versetzen kann, so ist es der Glaube an die eigene Kraft.
- SekoETC
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Re: Operations on Multiple Items
If it updated the location then that couldn't happen. It probably creates a new item and sets or tries to set the old one as expired but fails, or something. Or creates the new item twice and then sets the old one expired. If multiple items are dropped or given, then it needs to count the sum of their weight, check if the receiver can hold that much and update the location (and/or person field) for all of them at once. That should be possible with "where id in (list of ids here)". But it wouldn't take into account of the person had two tabs open and dropped or did something else with the items while the other tab was on the receiver selection page. When using update, duplicates shouldn't happen, it might just move stuff away from where it was moved in the middle, unless it was added to a project, in which case it would be set as expired and it would still be technically expired after being moved somewhere, but it would have a positive location.
Not-so-sad panda
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returner
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Re: Operations on Multiple Items
This would be great for animal left-overs.
What a pain in the arse they are!
What a pain in the arse they are!
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GPark
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Re: Operations on Multiple Items
As I know next to nothing about coding, what the prospects of this actually being implemented?
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AlchemicRaker
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Re: Operations on Multiple Items
At the moment, I'm thinking pretty low.
Operations on multiple items of the same type... is higher chance, but still kinda low.
The other programmers may disagree though, I don't know their priorities.
- Natso
Operations on multiple items of the same type... is higher chance, but still kinda low.
The other programmers may disagree though, I don't know their priorities.
- Natso
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