Split: Sabotage.

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Snake_byte
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Split: Sabotage.

Postby Snake_byte » Thu Dec 31, 2009 6:08 pm

SekoETC wrote:Okay, I've deleted the projects but it pisses me off to see shit like this. Something must be done to either prevent people from starting so many projects in a day or allowing others to take resources from those projects and cancel them. Also make it possible for prisoners to damage machinery without having to start sabotage projects.


Should start by lowering maximums to more realistic numbers. Then maybe a "sabotage" icon beside machines that begins a one day project to make the machine "unusable". Then the Sabo. icon turns to a "repair/wrench" Icon which begins another 8 turn project to fix it.
These two steps might help a lot...
This kind of sabotage isn't too great as it would only hold you back for 2 days maximum for every machine Sabo. project that has progress on it? Could even lower the fix rate... Takes a day to Sabo. and .5 to fix.
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Piscator
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Postby Piscator » Thu Dec 31, 2009 7:18 pm

Instead of introducing sabotage projects, I'd rather wait for machine disassembly to be implemented. Especially if there was an option to reverse a disassembly project, it would serve more or less the same purpose.

Reducing maximum project durations seems like a good idea. Is it really necessary to have machine projects longer than ten days? I think we can expect people to log in at least once a week.
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Postby tazer » Sun Jan 10, 2010 5:33 pm

Piscator wrote:Instead of introducing sabotage projects, I'd rather wait for machine disassembly to be implemented. Especially if there was an option to reverse a disassembly project, it would serve more or less the same purpose.

Reducing maximum project durations seems like a good idea. Is it really necessary to have machine projects longer than ten days? I think we can expect people to log in at least once a week.



What about multiple people working togethor though...
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Postby Piscator » Sun Jan 10, 2010 6:03 pm

Then it's very likely one of them is awake enough to start a new project, but point taken. A ten day maximum for a four-people project seems a bit small.
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SekoETC
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Postby SekoETC » Sun Jan 10, 2010 6:21 pm

I thought the maximums already took the max amount of workers into account...
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Postby Pilot » Sun Jan 10, 2010 6:46 pm

For what I've seen maximum is 80 days regardless the machine.

There are some automated machines like solar still and earthenware windowbox that IMO wouldn't need to be changed or changed only to 40 days, and perhaps a 20 days maximum for others might be enough?
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Postby Snake_byte » Sun Jan 10, 2010 7:22 pm

Casks are set at a 20 day maximum, but they're automatic. IMO Max on any machine shouldn't exceed 35 - 40 days...

How massive would the machine have to be to hold a 4 year project. Just try imagining baking 4 year of bread in the same oven...

So Step one is basically 10 days for each person allowed on any machine at the same time.
then step two disassemble/assembly is second and Sabo projects third?
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Postby Pilot » Sun Jan 10, 2010 7:53 pm

I think this should be a case by case based change.

For example if a general 10 day per person max is set:
Stone Table maximum workers: 10 for crushing = 100 days
Smelting furnace maximum workers: 6 (except 2 for aluminium) = 60 days
Rope machine maximum workers: 5 = 50 days
Snake_byte
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Postby Snake_byte » Sun Jan 10, 2010 8:14 pm

10 on the same table? I've never noticed that... Wow...
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