Clothing deterioration
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- Mack
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Clothing deterioration
If tools and weapons deteriorate why not clothes too? Over time with age they can start to fall apart needing repairs. Clothes that once looked nice could start to look all patched up
You see a man in his twenties split his pants
then you'd have to repair them
You see a man in his twenties split his pants
then you'd have to repair them
I'm not an evil Vindictive genius. I just like to help Karma along some times.
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Snake_byte
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- Mack
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- Mack
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I would say that the the deterioration rates would be lower than it is with tool. Now if they could set it that clothes would also be affected by the work a char does, could lead to a whole new way to look at clothing. If you wear a dress to dig silver, you will ruin you cloths. if you wear basic clothing and use a smelter, again your clothes will deteriorate quickly. But if you wear a leather apron, it wont deteriorate as quick.
But the rate can't be the same as tools and weapons or we'd spend more time repairing than working
But the rate can't be the same as tools and weapons or we'd spend more time repairing than working
I'm not an evil Vindictive genius. I just like to help Karma along some times.
- SekoETC
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Repairing should take cloth or yarn and a needle. If the damage was small and the tailor sufficiently skilled, the fix could be invisible or it would at least appear as "neatly patched" in the description. Decent fixes would just show up as "patched" and awkward fixes as "crudely patched". A skilled tailor could also take a crudely patched item and improve it up to the neatly patched description but the patched status couldn't be gotten rid of after it had once been created. Unless it was possible to patch unbroken clothes to make them look shabbier than they actually are, but that would require preserving the original deterioration status. If patches were stored as separate items and used the attached field to link them to the clothing objects, they could even have their own deterioration status - but that would get pretty complicated.
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- chase02
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You must have been reading my thoughts today, Mack! I was thinking the exact same thing.
I don't think it needs quite so much detail, just mimic weapons/tools but replace 'used' with 'dirty' or 'old' type labels. Repairing fixes back to 'brand new' or similar.
And, I hate this idea, most of my girly chars enjoy getting filthy (RP only) in their perfect white dresses. It's like my trademark. Embrace chaos.
I don't think it needs quite so much detail, just mimic weapons/tools but replace 'used' with 'dirty' or 'old' type labels. Repairing fixes back to 'brand new' or similar.
And, I hate this idea, most of my girly chars enjoy getting filthy (RP only) in their perfect white dresses. It's like my trademark. Embrace chaos.
- Surly
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Honestly, I would only think this was a good idea if clothing manufacturing times were significantly restructured. As it stands, the time taken to make so-called "luxury items" is too high anyway, let alone if we start deteriorating things.
That said, I think we should deteriorate & repair/clean clothes and reduce the build times.
That said, I think we should deteriorate & repair/clean clothes and reduce the build times.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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catpurr
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T.A.F.K.A. Surly wrote:Honestly, I would only think this was a good idea if clothing manufacturing times were significantly restructured. As it stands, the time taken to make so-called "luxury items" is too high anyway, let alone if we start deteriorating things.
That said, I think we should deteriorate & repair/clean clothes and reduce the build times.
I agree with that, I also consider the redicolous highened effort to create "luxury items" unnecessary and doesn't add anything to the RP or the interestingness of the game.
As posted recently, instead of 2 wooden banks you could nearly make a longboat as well.
- Rob Maule
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I think that clothing deterioration is a good idea, but I'd rather they have a useful mechanic beforehand. Even if it were as simple as a certain number of items required to be worn to prevent a particular sickness.
As for the mechanics of repairing them, something similar to the current tool repair would be fine. If a system of "expertly repaired", etc. clothing was put in place, I think there should first be "expertly made" clothing.
As for the mechanics of repairing them, something similar to the current tool repair would be fine. If a system of "expertly repaired", etc. clothing was put in place, I think there should first be "expertly made" clothing.
- Mack
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chase02 wrote:You must have been reading my thoughts today, Mack! I was thinking the exact same thing.
I don't think it needs quite so much detail, just mimic weapons/tools but replace 'used' with 'dirty' or 'old' type labels. Repairing fixes back to 'brand new' or similar.
And, I hate this idea, most of my girly chars enjoy getting filthy (RP only) in their perfect white dresses. It's like my trademark. Embrace chaos.
You stalk my posts, I read your mind
I am glad you all like the idea, and I admit, the system would need a little tweaking, to make this do-able....but it would make tailors more popular as they could trade out clothing, plus a small fee and instead of making new clothes they'd just have to repair them
I'm not an evil Vindictive genius. I just like to help Karma along some times.
- chase02
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My actual line of thought, while listening to a room of engineers talk about trouser legs and ripping skirts off [chutes] was more 'well hey, because clothes don't deteriorate, they are not rare, so clothes have no perceived value and tailoring is not a practical trade'.
That's why I think they need rot.
And because I'm awesome.
That's why I think they need rot.
And because I'm awesome.
- Mack
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- Dudel
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