The Wiki wrote:Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Capital Rule.
Simple enough. But then...
Also the Wiki wrote:# You are not allowed to have more than one character in the same organization.
# You are not allowed to have more than two characters on the same location.
Now, I'm no noob, and I'm no liar, so without revealing too many details, I'll say that I'm currently in a situation of total contradiction between the bold part of the top quote and the second quote. If both of these characters legitimately act in their best interests, they will inevitably work in the same organization and will closely interact regularly.
From what I understand, this is illegal. Am I right? Should one character have a sudden (and inexplicable) change of heart in the name of game integrity? Or should I attract CR suspicion to myself in the name of character integrity?
This is probably a waste of a post, but when it involves the potential destruction of an account I've been working on for over five years of my life, I don't want to take any chances.
