oh god how do i do anything in Cantr II

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Squeegy
Posts: 2
Joined: Thu Feb 07, 2008 4:51 am

oh god how do i do anything in Cantr II

Postby Squeegy » Thu Feb 07, 2008 4:53 am

As a new player, this has confused me to the point where I can't even figure out how to move. I'm looost.
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sanchez
Administrator Emeritus
Posts: 8742
Joined: Thu Jan 26, 2006 6:37 pm

Postby sanchez » Thu Feb 07, 2008 5:01 am

Welcome: http://www.cantr.net/mwiki/index.php/Yo ... _Cantr_Day
Forums are a really good source of information, and you can come into the irc chans with questions, too. Keep in mind it's a very slow game, at first. But worth some patience.
Squeegy
Posts: 2
Joined: Thu Feb 07, 2008 4:51 am

Postby Squeegy » Thu Feb 07, 2008 5:03 am

Sadly, that does not seem to tell me how to move. I'm stuck in one place because I can't figger out how to skip turns or anything to move along the path I'm on.

My other character had more success. But apparently i'm spending 7 hours repairing a fur scraper. ....
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sanchez
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Postby sanchez » Thu Feb 07, 2008 5:24 am

Yes, that's about right.... Try talking to people. It can take time.
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Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Postby Chris » Thu Feb 07, 2008 5:31 am

Squeegy wrote:Sadly, that does not seem to tell me how to move. I'm stuck in one place because I can't figger out how to skip turns or anything to move along the path I'm on.

If you are traveling on a road, there is no skipping turns. The trip takes as long as it takes. You can get some indication by the percentage, used together with the time you started. For walking, I'd say 5 to 10 days is an educated guess. Traveling is pretty boring, and if you're on foot, you can't even work on a project. And the town at the end of the road may be worse than the town you left.
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SekoETC
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Postby SekoETC » Thu Feb 07, 2008 9:38 am

Cantr time processes in ticks that last 3 hours irl. Roads are long to give people incentive to build vehicles. And also make it possible to chase thieves even if you weren't online when they ran off. If people could travel through several locations a day, tracking people would be pretty impossible. The game was originally designed so that it doesn't require logging in more than once a day.

In addition, the condition of items is just a cosmetic thing until they finally crumble away. Bone tools are slow to repair so that people would rather make a new one than bother repairing the old ones. In many places there are huge piles of bones lying around and people usually don't charge anything for them.
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