SekoETC wrote:It could be deterioration. I wouldn't be surprised if there were more deteriorating objects than animals in the game. Even if deterioration is counted only once a day, it could cause a lag. And since the condition of an item is only cosmetic until it crumbles, time-based deterioration should be removed altogether from objects that wouldn't be destroyed in say 100 years irl if left standing around (this would go for everything that doesn't have organic-based parts). That would remove some meaningless calculations.
Who knows if Cantr is even going to survive another 100 years? And what does it matter then if items have deteriorated realistically, if the animals have found some sort of internal balance when there are no more players left to observe these things. Someone ought to check average population per location on Cantr island, it might give a good example of the current status of the English language group. Or other language groups for that matter.
Do so!

